94 lines
2.7 KiB
C#
94 lines
2.7 KiB
C#
using Steamworks;
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using StgSharp.Control;
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using StgSharp.Linear;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Text;
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namespace StgSharp.Geometries
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{
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public class Polygon5 : IPlainGeometry
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{
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internal Point _refOrigin;
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internal Point vertex1;
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internal Point vertex2;
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internal Point vertex3;
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internal Point vertex4;
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internal Point vertex5;
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internal RenderMode _renderMode;
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internal readonly int _vertexCount;
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public override Point RefOrigin => _refOrigin;
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public override Point RefPoint01 => vertex1;
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public override Point RefPoint02 => vertex2;
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public override Point RefPoint03 => vertex3;
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public override RenderMode renderMode => throw new NotImplementedException();
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public virtual vec3d movPoint01(uint tick)
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{
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return movP01Operation.Invoke(GameTimeLine.tickCounter);
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}
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internal GetLocationHandler movP01Operation = default;
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public GetLocationHandler MovP01Operation { get => movP01Operation ; }
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public virtual vec3d movPoint02(uint tick)
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{
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return movP02Operation.Invoke(GameTimeLine.tickCounter);
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}
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internal GetLocationHandler movP02Operation = default;
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public GetLocationHandler MovP02Operation { get => movP02Operation ; }
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public virtual vec3d movPoint03(uint tick)
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{
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return movP03Operation.Invoke(GameTimeLine.tickCounter);
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}
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internal GetLocationHandler movP03Operation = default;
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public GetLocationHandler MovP03Operation { get => movP03Operation; }
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public virtual vec3d movPoint04(uint tick)
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{
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return movP04Operation.Invoke(GameTimeLine.tickCounter);
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}
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internal GetLocationHandler movP04Operation = default;
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public GetLocationHandler MovP04Operation { get => movP04Operation; }
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public virtual vec3d movPoint05(uint tick)
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{
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return movP05Operation.Invoke(GameTimeLine.tickCounter);
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}
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internal GetLocationHandler movP05Operation = default;
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public GetLocationHandler MovP05Operation { get => movP05Operation; }
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internal override void OnRender(uint tick)
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{
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}
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public override float SetArrayX()
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{
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throw new NotImplementedException();
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}
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public override float SetArrayY()
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{
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throw new NotImplementedException();
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}
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public override Line[] GetAllSides()
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{
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throw new NotImplementedException();
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}
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public override Plain GetPlain()
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{
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throw new NotImplementedException();
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}
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}
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}
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