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stgsharp/源代码/StgSharpC/cache.cpp
T

394 lines
11 KiB
C++

#include <Windows.h>
#include <GL/gl.h>
#include <tchar.h>
#include <iostream>
#define SIMPLE_DEMO 0
#if defined SIMPLE_DEMO && SIMPLE_DEMO ==1
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
// Create a window
const char* className = "OpenGLWindowClass";
const char* windowTitle = "OpenGL Window";
const int windowWidth = 800;
const int windowHeight = 600;
WNDCLASSEX wc = {};
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpszClassName = _T("OpenGLWindowClass");
if (!RegisterClassEx(&wc))
{
MessageBox(NULL, _T("Failed to register window class"), _T("Error"), MB_OK | MB_ICONERROR);
return -1;
}
HWND hwnd = CreateWindowEx(
0, //窗口扩展风格
_T("OpenGLWindowClass"), //指向注册类名的指针
_T("OpenGL Window"), //指向窗口名称的指针
WS_OVERLAPPEDWINDOW, //窗口风格
CW_USEDEFAULT, //窗口水平位置
CW_USEDEFAULT, //窗口垂直位置
windowWidth, //窗口宽度
windowHeight, //窗口深度
NULL, //父窗口的句柄
NULL, //菜单的句柄或是子窗口的标识符
hInstance, //应用程序实例的句柄
NULL //指向窗口的创建数据
);
if (!hwnd)
{
MessageBox(NULL, _T("Failed to create window"), _T("Error"), MB_OK | MB_ICONERROR);
return -1;
}
else
{
UpdateWindow(hwnd);
ShowWindow(hwnd, SW_SHOW);
}
HDC hdc = GetDC(hwnd);
// Set pixel format
PIXELFORMATDESCRIPTOR pfd = {};
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
int pixelFormat = ChoosePixelFormat(hdc, &pfd);
if (!SetPixelFormat(hdc, pixelFormat, &pfd))
{
MessageBox(NULL, _T("Failed to set pixel format"), _T("Error"), MB_OK | MB_ICONERROR);
return -1;
}
// Create and activate OpenGL context
HGLRC hglrc = wglCreateContext(hdc);
if (!wglMakeCurrent(hdc, hglrc))
{
MessageBox(NULL, _T("Failed to make OpenGL context current"), _T("Error"), MB_OK | MB_ICONERROR);
return -1;
}
MessageBoxA(0, (char*)glGetString(GL_VERSION), "OPENGL VERSION", 0);
// Now you have an active OpenGL context
// Main message loop
MSG msg = {};
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Clean up and exit
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hglrc);
ReleaseDC(hwnd, hdc);
DestroyWindow(hwnd);
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CLOSE:
PostQuitMessage(0);
return 0;
case WM_DESTROY:
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
#else
// Sample code showing how to create a modern OpenGL window and rendering context on Win32.
#include <stdbool.h>
typedef HGLRC WINAPI wglCreateContextAttribsARB_type(HDC hdc, HGLRC hShareContext, const int* attribList);
wglCreateContextAttribsARB_type* wglCreateContextAttribsARB;
// See https://www.opengl.org/registry/specs/ARB/wgl_create_context.txt for all values
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
typedef BOOL WINAPI wglChoosePixelFormatARB_type(HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats);
wglChoosePixelFormatARB_type* wglChoosePixelFormatARB;
// See https://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt for all values
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_TYPE_RGBA_ARB 0x202B
static void
fatal_error(const char* msg)
{
MessageBoxA(NULL, msg, "Error", MB_OK | MB_ICONEXCLAMATION);
exit(EXIT_FAILURE);
}
static void
init_opengl_extensions(void)
{
// Before we can load extensions, we need a dummy OpenGL context, created using a dummy window.
// We use a dummy window because you can only set the pixel format for a window once. For the
// real window, we want to use wglChoosePixelFormatARB (so we can potentially specify options
// that aren't available in PIXELFORMATDESCRIPTOR), but we can't load and use that before we
// have a context.
WNDCLASSA window_class = {};
window_class.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
window_class.lpfnWndProc = DefWindowProcA;
window_class.hInstance = GetModuleHandle(0);
window_class.lpszClassName = "Dummy_WGL_djuasiodwa";
if (!RegisterClassA(&window_class)) {
fatal_error("Failed to register dummy OpenGL window.");
}
HWND dummy_window = CreateWindowExA(
0,
window_class.lpszClassName,
"Dummy OpenGL Window",
0,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
0,
0,
window_class.hInstance,
0);
if (!dummy_window) {
fatal_error("Failed to create dummy OpenGL window.");
}
HDC dummy_dc = GetDC(dummy_window);
PIXELFORMATDESCRIPTOR pfd = {};
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.cColorBits = 32;
pfd.cAlphaBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
int pixel_format = ChoosePixelFormat(dummy_dc, &pfd);
if (!pixel_format) {
fatal_error("Failed to find a suitable pixel format.");
}
if (!SetPixelFormat(dummy_dc, pixel_format, &pfd)) {
fatal_error("Failed to set the pixel format.");
}
HGLRC dummy_context = wglCreateContext(dummy_dc);
if (!dummy_context) {
fatal_error("Failed to create a dummy OpenGL rendering context.");
}
if (!wglMakeCurrent(dummy_dc, dummy_context)) {
fatal_error("Failed to activate dummy OpenGL rendering context.");
}
wglCreateContextAttribsARB = (wglCreateContextAttribsARB_type*)wglGetProcAddress("wglCreateContextAttribsARB");
wglChoosePixelFormatARB = (wglChoosePixelFormatARB_type*)wglGetProcAddress("wglChoosePixelFormatARB");
wglMakeCurrent(dummy_dc, 0);
wglDeleteContext(dummy_context);
ReleaseDC(dummy_window, dummy_dc);
DestroyWindow(dummy_window);
}
static HGLRC
init_opengl(HDC real_dc)
{
init_opengl_extensions();
// Now we can choose a pixel format the modern way, using wglChoosePixelFormatARB.
int pixel_format_attribs[] = {
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_COLOR_BITS_ARB, 32,
WGL_DEPTH_BITS_ARB, 24,
WGL_STENCIL_BITS_ARB, 8,
0
};
int pixel_format;
UINT num_formats;
wglChoosePixelFormatARB(real_dc, pixel_format_attribs, 0, 1, &pixel_format, &num_formats);
if (!num_formats) {
fatal_error("Failed to set the OpenGL 3.3 pixel format.");
}
PIXELFORMATDESCRIPTOR pfd;
DescribePixelFormat(real_dc, pixel_format, sizeof(pfd), &pfd);
if (!SetPixelFormat(real_dc, pixel_format, &pfd)) {
fatal_error("Failed to set the OpenGL 3.3 pixel format.");
}
// Specify that we want to create an OpenGL 4.6 core profile context
int gl33_attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
WGL_CONTEXT_MINOR_VERSION_ARB, 6,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0,
};
HGLRC gl33_context = wglCreateContextAttribsARB(real_dc, 0, gl33_attribs);
if (!gl33_context) {
fatal_error("Failed to create OpenGL 3.3 context.");
}
if (!wglMakeCurrent(real_dc, gl33_context)) {
fatal_error("Failed to activate OpenGL 3.3 rendering context.");
}
return gl33_context;
}
static LRESULT CALLBACK
window_callback(HWND window, UINT msg, WPARAM wparam, LPARAM lparam)
{
LRESULT result = 0;
switch (msg) {
case WM_CLOSE:
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
result = DefWindowProcA(window, msg, wparam, lparam);
break;
}
return result;
}
static HWND
create_window(HINSTANCE inst)
{
WNDCLASSA window_class = {};
window_class.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
window_class.lpfnWndProc = window_callback;
window_class.hInstance = inst;
window_class.hCursor = LoadCursor(0, IDC_ARROW);
window_class.hbrBackground = 0;
window_class.lpszClassName = "WGL_fdjhsklf";
if (!RegisterClassA(&window_class)) {
fatal_error("Failed to register window.");
}
// Specify a desired width and height, then adjust the rect so the window's client area will be
// that size.
RECT rect = { };
rect.right = 1024;
rect.bottom = 576;
DWORD window_style = WS_OVERLAPPEDWINDOW;
AdjustWindowRect(&rect, window_style, false);
HWND window = CreateWindowExA(
0,
window_class.lpszClassName,
"OpenGL",
window_style,
CW_USEDEFAULT,
CW_USEDEFAULT,
rect.right - rect.left,
rect.bottom - rect.top,
0,
0,
inst,
0);
if (!window) {
fatal_error("Failed to create window.");
}
return window;
}
int WINAPI
WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmd_line, int show)
{
HWND window = create_window(inst);
HDC gldc = GetDC(window);
HGLRC glrc = init_opengl(gldc);
ShowWindow(window, show);
UpdateWindow(window);
bool running = true;
while (running) {
MSG msg;
while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
running = false;
}
else {
TranslateMessage(&msg);
DispatchMessageA(&msg);
}
}
glClearColor(1.0f, 0.5f, 0.5f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Do OpenGL rendering here
SwapBuffers(gldc);
}
return 0;
}
#endif