137 lines
4.4 KiB
C#
137 lines
4.4 KiB
C#
using StgSharp.Controlling;
|
|
using StgSharp.Math;
|
|
using System.Numerics;
|
|
|
|
namespace StgSharp.Geometries
|
|
{
|
|
public class Polygon4 : PlainGeometry
|
|
{
|
|
internal readonly GetLocationHandler moveVertex0Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
|
internal readonly GetLocationHandler moveVertex1Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
|
internal readonly GetLocationHandler moveVertex2Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
|
internal readonly GetLocationHandler moveVertex3Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
|
|
|
internal Matrix3x4 vertexMat;
|
|
|
|
internal Polygon4()
|
|
{
|
|
}
|
|
|
|
public Polygon4(
|
|
float v0x, float v0y, float v0z,
|
|
float v1x, float v1y, float v1z,
|
|
float v2x, float v2y, float v2z,
|
|
float v3x, float v3y, float v3z
|
|
)
|
|
{
|
|
vertexMat.mat.colum0 = new Vector4(v0x, v0y, v0z, 0);
|
|
vertexMat.mat.colum1 = new Vector4(v1x, v1y, v1z, 0);
|
|
vertexMat.mat.colum2 = new Vector4(v2x, v2y, v2z, 0);
|
|
vertexMat.mat.colum3 = new Vector4(v3x, v3y, v3z, 0);
|
|
}
|
|
|
|
public GetLocationHandler MovVertex0Operaion { get { return moveVertex0Operation; } }
|
|
public GetLocationHandler MovVertex1Operaion { get { return moveVertex1Operation; } }
|
|
public GetLocationHandler MovVertex2Operaion { get { return moveVertex2Operation; } }
|
|
public GetLocationHandler MovVertex3Operaion { get { return moveVertex3Operation; } }
|
|
|
|
public override Point RefPoint0
|
|
{
|
|
get { return new Point(vertexMat.mat.colum0); }
|
|
}
|
|
|
|
public override Point RefPoint1
|
|
{
|
|
get { return new Point(vertexMat.mat.colum1); }
|
|
}
|
|
|
|
public override Point RefPoint2
|
|
{
|
|
get { return new Point(vertexMat.mat.colum2); }
|
|
}
|
|
|
|
internal sealed override int[] Indices
|
|
{
|
|
get
|
|
{
|
|
return new int[6] {
|
|
0,1,2,
|
|
0,2,3};
|
|
}
|
|
}
|
|
|
|
public Mat4 VertexBuffer
|
|
{
|
|
get { return vertexMat.mat; }
|
|
}
|
|
|
|
public Point Vertex0
|
|
{
|
|
get => new Point(vertexMat.mat.colum0);
|
|
set { vertexMat.mat.colum0 = value.position.vec; }
|
|
}
|
|
|
|
public Point Vertex1
|
|
{
|
|
get => new Point(vertexMat.mat.colum1);
|
|
set { vertexMat.mat.colum1 = value.position.vec; }
|
|
}
|
|
|
|
public Point Vertex2
|
|
{
|
|
get => new Point(vertexMat.mat.colum2);
|
|
set { vertexMat.mat.colum1 = value.position.vec; }
|
|
}
|
|
|
|
internal Point Vertex3
|
|
{
|
|
get => new Point(vertexMat.mat.colum3);
|
|
set { vertexMat.mat.colum1 = value.position.vec; }
|
|
}
|
|
|
|
public override Line[] GetAllSides()
|
|
{
|
|
Line[] sides = new Line[4]
|
|
{
|
|
new Line(Vertex0, Vertex1),
|
|
new Line(Vertex1, Vertex2),
|
|
new Line(Vertex2, Vertex3),
|
|
new Line(Vertex3, Vertex0)
|
|
};
|
|
|
|
return sides;
|
|
}
|
|
|
|
public override Plain GetPlain()
|
|
{
|
|
vertexMat.InternalTranspose();
|
|
return new Plain(
|
|
vertexMat.mat.colum0,
|
|
vertexMat.mat.colum1,
|
|
vertexMat.mat.colum2);
|
|
}
|
|
|
|
public virtual vec3d MoveVertex0(uint tick)
|
|
=> moveVertex0Operation.Invoke(tick);
|
|
|
|
public virtual vec3d MoveVertex1(uint tick)
|
|
=> moveVertex1Operation.Invoke(tick);
|
|
|
|
public virtual vec3d MoveVertex2(uint tick)
|
|
=> moveVertex2Operation.Invoke(tick);
|
|
|
|
public virtual vec3d MoveVertex3(uint tick)
|
|
=> moveVertex3Operation.Invoke(tick);
|
|
|
|
|
|
internal override void OnRender(uint tick)
|
|
{
|
|
uint nowTick = TimeLine.tickCounter._value;
|
|
this.vertexMat.Colum0 = RefOrigin.position + moveVertex1Operation(nowTick);
|
|
this.vertexMat.Colum1 = RefOrigin.position + moveVertex1Operation(nowTick);
|
|
this.vertexMat.Colum2 = RefOrigin.position + moveVertex2Operation(nowTick);
|
|
this.vertexMat.Colum3 = RefOrigin.position + moveVertex3Operation(nowTick);
|
|
}
|
|
}
|
|
}
|