Nitload 9647c2c68a Daily update on 20250312-074647 by Nitload Youmu. Additional Message : Change: Temp not want to compile RULE and PROCEDURE
Add: Add factory method to generate more kind of binary operator node
Add: more SIMD intrinsic C function

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
2025-03-12 07:46:48 +08:00
2025-03-01 05:18:31 +08:00

Stg#

Stg# is the new generation STG game engine. STG# is written in C# and runs on .NET platform.

The Stg# engine contains three parts:

  1. A high efficiency math library
  2. A timeline manager
  3. A game resource manager

Timeline of Stg# is controlled by a new type of scipt language called SGSL(Shooting Game Script Language). SGSL allows developers to manage files and debug in an reletively easy mod. Developers edit games in different "Organizations", which can be devided into "Generatings" and "Processings", which defines how bollet creats and move.

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4.1 GiB
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C# 68.5%
C 30.4%
Objective-C 0.6%
CMake 0.3%