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stgsharp/StgSharp.Script/Express/ExpAstNode/ExpRepeatNode.cs
T

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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ExpRepeatNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Channels;
namespace StgSharp.Script.Express
{
public class ExpRepeatNode : ExpNode
{
private ExpElementInstance _variable;
private ExpNode _begin, _end, _increment, _operationBegin,_untilRule,_whileRule;
internal ExpRepeatNode(
Token source,
ExpElementInstance variable,
ExpNode begin,
ExpNode end,
ExpNode increment,
ExpNode operationBegin,
ExpNode untilRule,
ExpNode whileRule )
: base( source )
{
if( variable.NodeFlag != begin.NodeFlag || begin.NodeFlag != end.NodeFlag || ( increment !=
null && end.NodeFlag !=
increment.NodeFlag ) ) {
throw new InvalidCastException();
}
if( IsNullOrEmpty( increment ) )
{
switch( ( ExpNodeFlag )variable.NodeFlag | ExpNodeFlag.BuiltinType_Any )
{
case ExpNodeFlag.BuiltinType_Real:
increment = new ExpRealNumberNode(
new Token(
ExpressCompile.PoolString( "1.0f" ), source.Line, -1,
TokenFlag.Number ),
1.0f, isLiteral: true );
break;
case ExpNodeFlag.BuiltinType_Int:
increment = new ExpIntNode(
new Token(
ExpressCompile.PoolString( "1" ), source.Line, -1,
TokenFlag.Number ),
1, isLiteral: true );
break;
default:
throw new ExpInvalidTypeException( "Int or Real", "otherwise" );
}
}
_variable = variable;
_begin = begin;
_end = end;
_increment = increment!;
_operationBegin = operationBegin;
_untilRule = untilRule;
_whileRule = whileRule;
}
public override ExpNode Left => throw new NotImplementedException();
public override ExpNode Right => _operationBegin;
public override IExpElementSource EqualityTypeConvert => null!;
public void AppendRepeatedOperation( ExpNode node )
{
_operationBegin.AppendNode( node );
}
/// <summary>
/// Create an AST node for repeat expression in EXPRESS language. The loop does not has
/// WHILE and UNTIL regulation.
/// </summary>
/// <param name="t">
/// Position of the loop.
/// </param>
/// <param name="repeatVariable">
/// The variable recording increment by step.
/// </param>
/// <param name="begin">
/// Beginning value of the loop.
/// </param>
/// <param name="end">
/// When <see href="repeatVariable" /> reach the value, the loop ends.
/// </param>
/// <param name="repeatBody">
/// Expressions to operate multiple times.
/// </param>
/// <returns>
/// A <see cref="ExpRepeatNode" /> representing the repeat expression.
/// </returns>
public static ExpRepeatNode Create(
Token t,
ExpInstanceReferenceNode repeatVariable,
ExpNode begin,
ExpNode end,
ExpNode increment,
ExpNode whileRule,
ExpNode untilRule,
ExpNode body )
{
untilRule = ExpBoolNode.False( null );
whileRule = ExpBoolNode.True( null );
ExpRepeatNode ret = new ExpRepeatNode(
t, repeatVariable.OriginObject, begin, end, increment, body, whileRule, untilRule )
{
/*
* 0: variable name
* 1: beginning value
* 2: ending value
* 3: increment
* 4: body
* 5: while
* 6: until
*/
CodeConvertTemplate = $$"""
for( {0} = {1}; {0} <= {2}; {0} += {3})
{
if(!( {5} )) break;
{4}
if( {6} ) break;
}
"""
};
return ret;
}
public static ExpRepeatNode Create(
Token t,
ExpElementInstance repeatVariable,
ExpNode begin,
ExpNode end,
ExpNode increment,
ExpNode whileRule,
ExpNode untilRule,
ExpNode body )
{
whileRule = IsNullOrEmpty( whileRule ) ? ExpBoolNode.True( t ) : whileRule;
untilRule = IsNullOrEmpty( untilRule ) ? ExpBoolNode.False( t ) : untilRule;
ExpRepeatNode ret = new ExpRepeatNode(
t, repeatVariable, begin, end, increment, body, whileRule, untilRule )
{
/*
* 0: variable name
* 1: beginning value
* 2: ending value
* 3: increment
* 4: body
* 5: while
* 6: until
*/
CodeConvertTemplate = $$"""
for({{repeatVariable.TypeName}} {0} = {1}; {0} <= {2}; {0} += {3})
{
if(!( {5} )) break;
{4}
if( {6} ) break;
}
"""
};
return ret;
}
}
}