9457309c5ab188ce824a10ab60e572553986b6eb
Add: A group of classes imported from lib https://github.com/ixmilia/step under MIT license, representing all STEP AP203 geometry objects Change: many change to classes from https://github.com/ixmilia/step to link data interfaces to those in StgSharp Freeze: implementation to StgSharp EXPRESS interpreter about collextion operation and element define grammer Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
Stg#
Stg# is the new generation STG game engine. STG# is written in C# and runs on .NET platform.
The Stg# engine contains three parts:
- A high efficiency math library
- A timeline manager
- A game resource manager
Timeline of Stg# is controlled by a new type of scipt language called SGSL(Shooting Game Script Language). SGSL allows developers to manage files and debug in an reletively easy mod. Developers edit games in different "Organizations", which can be devided into "Generatings" and "Processings", which defines how bollet creats and move.
Languages
C#
68.5%
C
30.4%
Objective-C
0.6%
CMake
0.3%