Nitload 9457309c5a Daily update on 20250414-003153 by Nitload Youmu. Additional Message : Tech Issue: due to forbidden of multi-inheritance in C#, full ranslate fron EXPRESS to C# code is impossible, the EXPRESS interpreter in StgSharp will become a dialect
Add: A group of classes imported from lib https://github.com/ixmilia/step under MIT license, representing all STEP AP203 geometry objects
Change: many change to classes from https://github.com/ixmilia/step to link data interfaces to those in StgSharp
Freeze: implementation to StgSharp EXPRESS interpreter about collextion operation and element define grammer

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
2025-04-14 00:31:54 +08:00
2025-03-01 05:18:31 +08:00

Stg#

Stg# is the new generation STG game engine. STG# is written in C# and runs on .NET platform.

The Stg# engine contains three parts:

  1. A high efficiency math library
  2. A timeline manager
  3. A game resource manager

Timeline of Stg# is controlled by a new type of scipt language called SGSL(Shooting Game Script Language). SGSL allows developers to manage files and debug in an reletively easy mod. Developers edit games in different "Organizations", which can be devided into "Generatings" and "Processings", which defines how bollet creats and move.

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4.1 GiB
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C# 68.5%
C 30.4%
Objective-C 0.6%
CMake 0.3%