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stgsharp/StgSharp.Common/Math/Scalar/ATan.cs
T

120 lines
3.5 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ATan.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
namespace StgSharp.Math
{
public static unsafe partial class Scaler
{
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe float ATan( float x )
{
return MathF.Atan( x );
/*
float sign = 1, angle = 0;
if (x < 0)
{
sign = -1;
x = -x;
}
uint xBit = *(uint*)&x;
int xExp = (int)(xBit >> 23) - 127;
if (xExp >= 26)
{
return 1;
}
if (xExp <= -15)
{
return x;
}
if (xExp >= 0)
{
x = (x - 1) / (x + 1);
angle = 0.7853981634f;
}
float v = 0.7853981634f * x + x * (1 - x) * (0.2447f + 0.0663f * x);
v += angle;
v *= sign;
return v;
}
public static unsafe float ATan(float x, float y)
{
float z = y / x;
float sign = 1, angle = 0, angle2 = 0;
if (x < 0)
{
angle = -3.1415926535f;
}
if (z < 0)
{
sign = -1;
z = -z;
}
uint zBit = *(uint*)&z;
int zExp = (int)(zBit >> 23) - 127;
if (zExp >= 26)
{
return 1;
}
if (zExp <= -15)
{
return z;
}
if (zExp >= 0)
{
z = (z - 1) / (z + 1);
angle2 = 0.7853981634f;
}
float v = 0.7853981634f * z + z * (1 - z) * (0.2447f + 0.0663f * z);
v *= 57.29577951f;
v += angle2;
v += angle;
v *= sign;
return v;
*/
}
}
}