82 lines
2.7 KiB
XML
82 lines
2.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<LangVersion>Preview</LangVersion>
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<Nullable>warnings</Nullable>
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<StartupObject>StgSharp.Program</StartupObject>
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<PlatformTarget>x64</PlatformTarget>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<ErrorReport>prompt</ErrorReport>
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<SignAssembly>False</SignAssembly>
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<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
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<PackageLicenseExpression> MIT</PackageLicenseExpression>
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<IncludeSymbols>False</IncludeSymbols>
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<Platforms>AnyCPU;x64</Platforms>
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<BaseOutputPath>$(SolutionDir)Output</BaseOutputPath>
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<RunPostBuildEvent>Always</RunPostBuildEvent>
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<Configurations>Debug;Release;RealDebug</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|AnyCPU'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Graphics\GL\ShaderEdit\ShaderParameter.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Remove="SSG_errorlog.log" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Entities\" />
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<Folder Include="Math\" />
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</ItemGroup>
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<ItemGroup>
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<None Update="Shader\awesomeface.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Shader\fragment.frag">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Shader\Image1.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Shader\vertex.vert">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy $(SolutionDir)StgSharpC.dll $(OutDir)StgSharpC.dll" />
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</Target>
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</Project>
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