Files
stgsharp/源代码/StgSharp/Math/Linear/vec3d.cs
T

77 lines
1.9 KiB
C#

using StgSharp.Control;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit,Size = 16,Pack = 16)]
public struct Vec3d
{
[FieldOffset(0)]
internal M128 vec;
[FieldOffset(0)] public float X;
[FieldOffset(4)] public float Y;
[FieldOffset(8)] public float Z;
public Vec3d(
float x, float y, float z)
{
X = x; Y = y; Z = z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3d operator +(Vec3d vec1, Vec3d vec2)
{
return new Vec3d(
vec1.X + vec2.X,
vec1.Y + vec2.Y,
vec1.Z + vec2.Z
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3d operator -(Vec3d vec1, Vec3d vec2)
{
return new Vec3d(
vec1.X - vec2.X,
vec1.Y - vec2.Y,
vec1.Z - vec2.Z
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3d operator *(Vec3d vec, float value)
{
return new Vec3d(
vec.X * value,
vec.Y * value,
vec.Z * value
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3d operator /(Vec3d vec, float value)
{
return new Vec3d(
vec.X/value,
vec.Y/value,
vec.Z/value
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float operator *(Vec3d vec1, Vec3d vec2)
{
return
vec1.X * vec2.X +
vec1.Y * vec2.Y +
vec1.Z * vec2.Z;
}
}
}