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stgsharp/源代码/StgSharp/Math/Linear/matrix2x2.cs
T

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3.5 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
/*
public class Matrix2x2
{
public static Matrix2x2 Unit
= new Matrix2x2(
1,0,
0,1
);
internal M128Map _map;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
private bool _isTranpsed;
private Matrix2x2 _transpose;
public Matrix2x2(
float a00, float a01,
float a10, float a11
)
{
_colum0Ptr = internalIO.load_internal(a00, a10, 0, 0);
_colum0Ptr = internalIO.load_internal(a01, a11, 0, 0);
_transpose = new Matrix2x2(this);
}
internal Matrix2x2(
IntPtr colum0Ptr,
IntPtr colum1Ptr
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
}
internal Matrix2x2(Matrix2x2 transpose)
{
_transpose = transpose;
}
public unsafe Matrix2x2 Transpose(TransposeMode transposeMode)
{
if (_isTranpsed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix2x2(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr)
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public static Matrix2x2 operator +(Matrix2x2 matrix1, Matrix2x2 matrix2)
{
return new Matrix2x2(
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x2 operator -(Matrix2x2 matrix1, Matrix2x2 matrix2)
{
return new Matrix2x2(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x2 operator *(Matrix2x2 matrix1, float value)
{
return new Matrix2x2(
internalIO.mulps_const_internal(matrix1._colum0Ptr, value),
internalIO.mulps_const_internal(matrix1._colum1Ptr, value)
);
}
public static Matrix2x2 operator /(Matrix2x2 matrix1, float value)
{
return new Matrix2x2(
internalIO.divps_const_internal(matrix1._colum0Ptr, value),
internalIO.divps_const_internal(matrix1._colum1Ptr, value)
);
}
~Matrix2x2()
{
if (_map == null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
}
}
}
/**/
}