Files
stgsharp/源代码/StgSharp/Math/Linear/mat4.cs
T

143 lines
4.8 KiB
C#

using StgSharp;
using StgSharp.Math;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp
{
internal static unsafe partial class internalIO
{
#region add_mat4
#if NET7_0_OR_GREATER
#else
[DllImport("StgSharpGraphic.dll", EntryPoint = "addmat4",
#endif
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe StgSharp.Math.Mat4* add_mat4(
ref StgSharp.Math.Mat4 mat1, ref StgSharp.Math.Mat4 Mat2);
[DllImport("StgSharpGraphic.dll", EntryPoint = "addmat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe StgSharp.Math.Mat4* add_mat4(
StgSharp.Math.Mat4* mat1, StgSharp.Math.Mat4* Mat2);
#endregion
#region sub_mat4
[DllImport("StgSharpGraphic.dll", EntryPoint = "sub_mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe extern StgSharp.Math.Mat4* sub_mat4(
ref StgSharp.Math.Mat4 mat1, ref StgSharp.Math.Mat4 Mat2);
[DllImport("StgSharpGraphic.dll", EntryPoint = "StgSharp.Math.Mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe extern StgSharp.Math.Mat4* sub_mat4(
StgSharp.Math.Mat4* mat1, StgSharp.Math.Mat4* Mat2);
#endregion
#region mul
[DllImport("StgSharpGraphic.dll", EntryPoint = "mul_const",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe extern StgSharp.Math.Mat4* mul_const(
StgSharp.Math.Mat4* mat, float value);
[DllImport("StgSharpGraphic.dll", EntryPoint = "mul_const",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe extern StgSharp.Math.Mat4* mul_const(
ref StgSharp.Math.Mat4 mat, float value);
[DllImport("StgsharpGraphic", EntryPoint = "mul_4_4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe Mat4* mul_4_4(Mat4* left, Mat4* right);
#endregion
#region transpose
[DllImport("StgsharpGraphic.dll", EntryPoint = "transpose4to4",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose4to4_internal(Mat4* source, Mat4* target);
[DllImport("StgsharpGraphic.dll", EntryPoint = "transpose4to4",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose4to4_internal(ref Mat4* source, ref Mat4* target);
#endregion
#region det
[DllImport("StgsharpGraphic", EntryPoint = "det_mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe extern float det_mat4(Matrix4x4* matPtr);
#endregion
#region deinit_mat4
[DllImport("StgSharpGraphic.dll", EntryPoint = "deinit_mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern void deinit_mat4(ref StgSharp.Math.Mat4 mat);
[DllImport("StgSharpGraphic.dll", EntryPoint = "deinit_mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern void deinit_mat4(StgSharp.Math.Mat4* mat);
#endregion
}
}
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = 16 * sizeof(float))]
public struct Mat4
{
[FieldOffset(0)] internal M128 colum0;
[FieldOffset(16)] internal M128 colum1;
[FieldOffset(32)] internal M128 colum2;
[FieldOffset(48)] internal M128 colum3;
[FieldOffset(0)] public float a00;
[FieldOffset(4)] public float a10;
[FieldOffset(8)] public float a20;
[FieldOffset(12)] public float a30;
[FieldOffset(16)] public float a01;
[FieldOffset(20)] public float a11;
[FieldOffset(24)] public float a21;
[FieldOffset(28)] public float a31;
[FieldOffset(32)] public float a02;
[FieldOffset(36)] public float a12;
[FieldOffset(40)] public float a22;
[FieldOffset(44)] public float a32;
[FieldOffset(48)] public float a03;
[FieldOffset(52)] public float a13;
[FieldOffset(56)] public float a23;
[FieldOffset(60)] public float a33;
}
}