Files
stgsharp/源代码/StgSharp/Math/Linear/Vector.Multiple.cs
T

564 lines
28 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
public static partial class VectorCalc
{
/*
public static unsafe float Multiple(Vec3d vec1, Vec3d vec2)
{
IntPtr retPtr = internalIO.mulps_internal(vec1._m128Ptr,vec2._m128Ptr);
M128 m128 = *(M128*)retPtr;
Marshal.FreeHGlobal(retPtr);
return
m128.single_0 +
m128.single_1 +
m128.single_2;
}
public static unsafe float Multiple(Vec4d vec1,Vec3d vec2)
{
IntPtr retPtr = internalIO.mulps_internal(vec1._m128Ptr,vec2._m128Ptr);
M128 m128 = *(M128*)retPtr;
Marshal.FreeHGlobal(retPtr);
return
m128.single_0 +
m128.single_1 +
m128.single_2 +
m128.single_3;
}
public static Matrix2x2 Multiple(Matrix2x2 matrix1, Matrix2x2 matrix2)
{
if (matrix2 == Matrix2x2.Unit)
{
return new Matrix2x2(
internalIO.load_cpy_internal(matrix1._colum0Ptr),
internalIO.load_cpy_internal(matrix1._colum1Ptr)
);
}
Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x2(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x2 Multiple(Matrix2x3 matrix1, Matrix3x2 matrix2)
{
Matrix3x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x2(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x2 Multiple(Matrix2x4 matrix1, Matrix4x2 matrix2)
{
Matrix4x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x2(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x3 Multiple(Matrix2x2 matrix1, Matrix2x3 matrix2)
{
Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x3(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr)
);
}
public static Matrix2x3 Multiple(Matrix2x3 matrix1, Matrix3x3 matrix2)
{
Matrix3x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x3(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr)
);
}
public static Matrix2x3 Multiple(Matrix2x4 matrix1, Matrix4x3 matrix2)
{
Matrix4x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x3(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr)
);
}
public static Matrix2x4 Multiple(Matrix2x2 matrix1, Matrix2x4 matrix2)
{
Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x4(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr)
);
}
public static Matrix2x4 Multiple(Matrix2x3 matrix1, Matrix3x4 matrix2)
{
Matrix3x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x4(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr)
);
}
public static Matrix2x4 Multiple(Matrix2x4 matrix1, Matrix4x4 matrix2)
{
Matrix4x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x4(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr)
);
}
public static Matrix3x2 Multiple(Matrix3x2 matrix1, Matrix2x2 matrix2)
{
Matrix2x3 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix3x2(
internalIO.mulps_sum_internal(trans._colum0Ptr,matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr,matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr,matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr,matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr,matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr,matrix2._colum1Ptr)
);
}
public static Matrix3x2 Multiple(Matrix3x3 matrix1, Matrix3x2 matrix2)
{
Matrix3x3 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix3x2(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr)
);
}
public static Matrix3x2 Multiple(Matrix3x4 matrix1, Matrix4x2 matrix2)
{
Matrix4x3 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix3x2(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr)
);
}
public static Matrix3x3 Multiple(Matrix3x2 matrix1, Matrix2x3 matrix2)
{
Matrix2x3 transpose = matrix1.Transpose(TransposeMode.Copy);
return new Matrix3x3(
internalIO.mulps_sum_internal(transpose._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(transpose._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(transpose._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(transpose._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(transpose._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(transpose._colum1Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(transpose._colum2Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(transpose._colum2Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(transpose._colum2Ptr, matrix2._colum2Ptr)
);
}
public static Matrix3x3 Multiple(Matrix3x3 matrix1, Matrix3x3 matrix2)
{
Matrix3x3 transpose = matrix2.Transpose(TransposeMode.Copy);
return new Matrix3x3(
internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum2Ptr)
);
}
public static Matrix3x3 Multiple(Matrix3x4 matrix1, Matrix4x3 matrix2)
{
Matrix3x4 transpose = matrix2.Transpose(TransposeMode.Copy);
return new Matrix3x3(
internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum2Ptr)
);
}
public static Matrix3x4 Multiple(Matrix3x2 matrix1, Matrix2x4 matrix2)
{
Matrix2x3 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix3x4(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum3Ptr)
);
}
public static Matrix3x4 Multiple(Matrix3x3 matrix1, Matrix3x4 matrix2)
{
Matrix3x3 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix3x4(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum3Ptr)
);
}
public static Matrix3x4 Multiple(Matrix3x4 matrix1, Matrix4x4 matrix2)
{
Matrix4x3 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix3x4(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum3Ptr)
);
}
public static Matrix4x2 Multiple(Matrix4x2 matrix1, Matrix2x2 matrix2)
{
Matrix2x4 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x2(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr)
);
}
public static Matrix4x2 Multiple(Matrix4x3 matrix1, Matrix3x2 matrix2)
{
Matrix3x4 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x2(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr)
);
}
public static Matrix4x2 Multiple(Matrix4x4 matrix1, Matrix4x2 matrix2)
{
Matrix4x4 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x2(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr)
);
}
public static Matrix4x3 Multiple(Matrix4x2 matrix1, Matrix2x3 matrix2)
{
Matrix2x4 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x3(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum2Ptr)
);
}
public static Matrix4x3 Multiple(Matrix4x3 matrix1, Matrix3x3 matrix2)
{
Matrix3x4 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x3(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum2Ptr)
);
}
public static Matrix4x3 Multiple(Matrix4x4 matrix1, Matrix4x3 matrix2)
{
Matrix4x4 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x3(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum2Ptr)
);
}
public static Matrix4x4 Multiple(Matrix4x2 matrix1, Matrix2x4 matrix2)
{
Matrix2x4 transpose = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x4(
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum3Ptr)
);
}
public static Matrix4x4 Multiple( Matrix4x3 matrix1, Matrix3x4 matrix2)
{
Matrix3x4 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x4(
internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum3Ptr)
);
}
/*
public static Matrix4x4 Multiple( Matrix4x4 matrix1, Matrix4x4 matrix2)
{
matrix1.InternalTranspose();
return new Matrix4x4(
internalIO.mulps_sum_internal(matrix1._transpose.colum0Ptr,matrix2._matMap.colum0Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum0Ptr,matrix2._matMap.colum1Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum0Ptr,matrix2._matMap.colum2Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum0Ptr,matrix2._matMap.colum3Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum1Ptr,matrix2._matMap.colum0Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum1Ptr,matrix2._matMap.colum1Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum1Ptr,matrix2._matMap.colum2Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum1Ptr,matrix2._matMap.colum3Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum2Ptr,matrix2._matMap.colum0Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum2Ptr,matrix2._matMap.colum1Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum2Ptr,matrix2._matMap.colum2Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum2Ptr,matrix2._matMap.colum3Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum3Ptr,matrix2._matMap.colum0Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum3Ptr,matrix2._matMap.colum1Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum3Ptr,matrix2._matMap.colum2Ptr),
internalIO.mulps_sum_internal(matrix1._transpose.colum3Ptr,matrix2._matMap.colum3Ptr)
);
}
/**/
}
}