using System; using System.Runtime.InteropServices; namespace StgSharp.Math { public static partial class VectorCalc { /* public static unsafe float Multiple(Vec3d vec1, Vec3d vec2) { IntPtr retPtr = internalIO.mulps_internal(vec1._m128Ptr,vec2._m128Ptr); M128 m128 = *(M128*)retPtr; Marshal.FreeHGlobal(retPtr); return m128.single_0 + m128.single_1 + m128.single_2; } public static unsafe float Multiple(Vec4d vec1,Vec3d vec2) { IntPtr retPtr = internalIO.mulps_internal(vec1._m128Ptr,vec2._m128Ptr); M128 m128 = *(M128*)retPtr; Marshal.FreeHGlobal(retPtr); return m128.single_0 + m128.single_1 + m128.single_2 + m128.single_3; } public static Matrix2x2 Multiple(Matrix2x2 matrix1, Matrix2x2 matrix2) { if (matrix2 == Matrix2x2.Unit) { return new Matrix2x2( internalIO.load_cpy_internal(matrix1._colum0Ptr), internalIO.load_cpy_internal(matrix1._colum1Ptr) ); } Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix2x2( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr) ); } public static Matrix2x2 Multiple(Matrix2x3 matrix1, Matrix3x2 matrix2) { Matrix3x2 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix2x2( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr) ); } public static Matrix2x2 Multiple(Matrix2x4 matrix1, Matrix4x2 matrix2) { Matrix4x2 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix2x2( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr) ); } public static Matrix2x3 Multiple(Matrix2x2 matrix1, Matrix2x3 matrix2) { Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix2x3( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr) ); } public static Matrix2x3 Multiple(Matrix2x3 matrix1, Matrix3x3 matrix2) { Matrix3x2 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix2x3( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr) ); } public static Matrix2x3 Multiple(Matrix2x4 matrix1, Matrix4x3 matrix2) { Matrix4x2 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix2x3( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr) ); } public static Matrix2x4 Multiple(Matrix2x2 matrix1, Matrix2x4 matrix2) { Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix2x4( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr) ); } public static Matrix2x4 Multiple(Matrix2x3 matrix1, Matrix3x4 matrix2) { Matrix3x2 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix2x4( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr) ); } public static Matrix2x4 Multiple(Matrix2x4 matrix1, Matrix4x4 matrix2) { Matrix4x2 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix2x4( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr) ); } public static Matrix3x2 Multiple(Matrix3x2 matrix1, Matrix2x2 matrix2) { Matrix2x3 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix3x2( internalIO.mulps_sum_internal(trans._colum0Ptr,matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr,matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr,matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr,matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr,matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr,matrix2._colum1Ptr) ); } public static Matrix3x2 Multiple(Matrix3x3 matrix1, Matrix3x2 matrix2) { Matrix3x3 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix3x2( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr) ); } public static Matrix3x2 Multiple(Matrix3x4 matrix1, Matrix4x2 matrix2) { Matrix4x3 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix3x2( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr) ); } public static Matrix3x3 Multiple(Matrix3x2 matrix1, Matrix2x3 matrix2) { Matrix2x3 transpose = matrix1.Transpose(TransposeMode.Copy); return new Matrix3x3( internalIO.mulps_sum_internal(transpose._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(transpose._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(transpose._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(transpose._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(transpose._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(transpose._colum1Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(transpose._colum2Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(transpose._colum2Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(transpose._colum2Ptr, matrix2._colum2Ptr) ); } public static Matrix3x3 Multiple(Matrix3x3 matrix1, Matrix3x3 matrix2) { Matrix3x3 transpose = matrix2.Transpose(TransposeMode.Copy); return new Matrix3x3( internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum0Ptr), internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum1Ptr), internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum2Ptr), internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum0Ptr), internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum1Ptr), internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum2Ptr), internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum0Ptr), internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum1Ptr), internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum2Ptr) ); } public static Matrix3x3 Multiple(Matrix3x4 matrix1, Matrix4x3 matrix2) { Matrix3x4 transpose = matrix2.Transpose(TransposeMode.Copy); return new Matrix3x3( internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum0Ptr), internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum1Ptr), internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum2Ptr), internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum0Ptr), internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum1Ptr), internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum2Ptr), internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum0Ptr), internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum1Ptr), internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum2Ptr) ); } public static Matrix3x4 Multiple(Matrix3x2 matrix1, Matrix2x4 matrix2) { Matrix2x3 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix3x4( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum3Ptr) ); } public static Matrix3x4 Multiple(Matrix3x3 matrix1, Matrix3x4 matrix2) { Matrix3x3 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix3x4( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum3Ptr) ); } public static Matrix3x4 Multiple(Matrix3x4 matrix1, Matrix4x4 matrix2) { Matrix4x3 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix3x4( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum3Ptr) ); } public static Matrix4x2 Multiple(Matrix4x2 matrix1, Matrix2x2 matrix2) { Matrix2x4 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix4x2( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr) ); } public static Matrix4x2 Multiple(Matrix4x3 matrix1, Matrix3x2 matrix2) { Matrix3x4 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix4x2( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr) ); } public static Matrix4x2 Multiple(Matrix4x4 matrix1, Matrix4x2 matrix2) { Matrix4x4 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix4x2( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr) ); } public static Matrix4x3 Multiple(Matrix4x2 matrix1, Matrix2x3 matrix2) { Matrix2x4 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix4x3( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum2Ptr) ); } public static Matrix4x3 Multiple(Matrix4x3 matrix1, Matrix3x3 matrix2) { Matrix3x4 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix4x3( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum2Ptr) ); } public static Matrix4x3 Multiple(Matrix4x4 matrix1, Matrix4x3 matrix2) { Matrix4x4 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix4x3( internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr), internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum2Ptr) ); } public static Matrix4x4 Multiple(Matrix4x2 matrix1, Matrix2x4 matrix2) { Matrix2x4 transpose = matrix1.Transpose(TransposeMode.Copy); return new Matrix4x4( internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum0Ptr), internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum1Ptr), internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum2Ptr), internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum3Ptr), internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum0Ptr), internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum1Ptr), internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum2Ptr), internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum3Ptr), internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum0Ptr), internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum1Ptr), internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum2Ptr), internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum3Ptr), internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum0Ptr), internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum1Ptr), internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum2Ptr), internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum3Ptr) ); } public static Matrix4x4 Multiple( Matrix4x3 matrix1, Matrix3x4 matrix2) { Matrix3x4 trans = matrix1.Transpose(TransposeMode.Copy); return new Matrix4x4( internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum0Ptr), internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum1Ptr), internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum2Ptr), internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum3Ptr), internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum0Ptr), internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum1Ptr), internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum2Ptr), internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum3Ptr), internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum0Ptr), internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum1Ptr), internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum2Ptr), internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum3Ptr), internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum0Ptr), internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum1Ptr), internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum2Ptr), internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum3Ptr) ); } /* public static Matrix4x4 Multiple( Matrix4x4 matrix1, Matrix4x4 matrix2) { matrix1.InternalTranspose(); return new Matrix4x4( internalIO.mulps_sum_internal(matrix1._transpose.colum0Ptr,matrix2._matMap.colum0Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum0Ptr,matrix2._matMap.colum1Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum0Ptr,matrix2._matMap.colum2Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum0Ptr,matrix2._matMap.colum3Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum1Ptr,matrix2._matMap.colum0Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum1Ptr,matrix2._matMap.colum1Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum1Ptr,matrix2._matMap.colum2Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum1Ptr,matrix2._matMap.colum3Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum2Ptr,matrix2._matMap.colum0Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum2Ptr,matrix2._matMap.colum1Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum2Ptr,matrix2._matMap.colum2Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum2Ptr,matrix2._matMap.colum3Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum3Ptr,matrix2._matMap.colum0Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum3Ptr,matrix2._matMap.colum1Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum3Ptr,matrix2._matMap.colum2Ptr), internalIO.mulps_sum_internal(matrix1._transpose.colum3Ptr,matrix2._matMap.colum3Ptr) ); } /**/ } }