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stgsharp/源代码/StgSharp/Geometries/Rectangle.cs
T

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1.9 KiB
C#

using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public class Rectangle : IGeometry
{
internal Point _basePoint;
internal Point _center;
internal Point _centerToCorner1;
internal Point _centerToCorner2;
internal RenderMode _renderMode;
public override sealed Point BasePoint => _basePoint;
public override sealed Point RefPoint=>_center;
public override sealed Point RefVec01 => _centerToCorner1;
public override sealed Point RefVec02 => _centerToCorner2;
public override RenderMode renderMode => _renderMode;
internal override sealed void OnRender(uint tick)
{
}
public override sealed float SetArrayX()
{
throw new NotImplementedException();
}
public override sealed float SetArrayY()
{
throw new NotImplementedException();
}
internal override void CalcVec01(uint tick)
{
_center._position = _basePoint._position + MovCenter(tick);
}
internal override void CalcVec02(vec2d vec, uint tick)
{
_centerToCorner1._position = vec + UpdateCTC1(tick);
}
internal override void CalcVec03(vec2d vec, uint tick)
{
_centerToCorner2._position = vec + UpdateCTC2(tick);
if (_centerToCorner1._position.GetLength()
== _centerToCorner2._position.GetLength())
{
throw new ArgumentException("Cannot form a triangle, " +
"two crossing lines are not equal!");
}
}
public virtual vec2d MovCenter(uint tick)=>default(vec2d);
public virtual vec2d UpdateCTC1(uint tick) => default(vec2d);
public virtual vec2d UpdateCTC2(uint tick) => default(vec2d);
}
}