using StgSharp.Math; using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Geometries { public class Rectangle : IGeometry { internal Point _basePoint; internal Point _center; internal Point _centerToCorner1; internal Point _centerToCorner2; internal RenderMode _renderMode; public override sealed Point BasePoint => _basePoint; public override sealed Point RefPoint=>_center; public override sealed Point RefVec01 => _centerToCorner1; public override sealed Point RefVec02 => _centerToCorner2; public override RenderMode renderMode => _renderMode; internal override sealed void OnRender(uint tick) { } public override sealed float SetArrayX() { throw new NotImplementedException(); } public override sealed float SetArrayY() { throw new NotImplementedException(); } internal override void CalcVec01(uint tick) { _center._position = _basePoint._position + MovCenter(tick); } internal override void CalcVec02(vec2d vec, uint tick) { _centerToCorner1._position = vec + UpdateCTC1(tick); } internal override void CalcVec03(vec2d vec, uint tick) { _centerToCorner2._position = vec + UpdateCTC2(tick); if (_centerToCorner1._position.GetLength() == _centerToCorner2._position.GetLength()) { throw new ArgumentException("Cannot form a triangle, " + "two crossing lines are not equal!"); } } public virtual vec2d MovCenter(uint tick)=>default(vec2d); public virtual vec2d UpdateCTC1(uint tick) => default(vec2d); public virtual vec2d UpdateCTC2(uint tick) => default(vec2d); } }