Files
stgsharp/源代码/StgSharp/Math/Linear/vec4d.cs
T

55 lines
1.5 KiB
C#

using StgSharp.Controlling;
using StgSharp.Math;
using System;
using System.Data.Common;
using System.Numerics;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public unsafe struct M128
{
[FieldOffset(0)] internal fixed float Single[4];
[FieldOffset(0)] internal fixed double Double[2];
[FieldOffset(0)] internal fixed sbyte Int8[16];
[FieldOffset(0)] internal fixed short Int16[8];
[FieldOffset(0)] internal fixed int Int32[4];
[FieldOffset(0)] internal fixed long Int64[2];
[FieldOffset(0)] internal fixed byte UInt8[16];
[FieldOffset(0)] internal fixed ushort UInt16[8];
[FieldOffset(0)] internal fixed uint UInt32[4];
[FieldOffset(0)] internal fixed ulong UInt64[2];
[FieldOffset(0)] internal IntPtr IntPtr0;
[FieldOffset(1)] internal IntPtr IntPtr1;
}
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
public struct Vec4d
{
[FieldOffset(0)] internal Vector4 vec;
[FieldOffset(0)] internal M128 reg;
[FieldOffset(0)] public float X;
[FieldOffset(4)] public float Y;
[FieldOffset(8)] public float Z;
[FieldOffset(12)] public float W;
public Vec4d(float x, float y, float z, float w)
{
vec = new Vector4(x, y, z, w);
}
public static implicit operator M128(Vec4d vec)
{
return vec.reg;
}
}
}