Files
stgsharp/源代码/StgSharp/Math/Linear/vec3d.cs
T

160 lines
4.1 KiB
C#

using StgSharp.Controlling;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security.AccessControl;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
public struct vec3d : IEquatable<vec3d>
{
[FieldOffset(0)]
internal Vector4 vec;
[FieldOffset(0)]
internal Vector3 v;
[FieldOffset(0)] public float X;
[FieldOffset(4)] public float Y;
[FieldOffset(8)] public float Z;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public vec3d Zero()
{
return new vec3d(0, 0, 0);
}
public vec3d(
float x, float y, float z)
{
#if NET5_0_OR_GREATER
Unsafe.SkipInit(out vec);
#endif
v = new Vector3(x, y, z);
}
internal vec3d(Vector4 vector)
{
vec = vector;
}
internal vec3d(Vector3 vector)
{
v = vector;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float Dot(vec3d right)
{
Vector4 vector4 = this.vec * right.vec;
return vector4.X
+ vector4.Y
+ vector4.Z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public vec3d Cross(vec3d right)
{
return new vec3d(
this.Y * right.Z - this.Z * right.Y,
this.X * right.Z - this.Z * right.X,
this.X * right.Y - this.Y * right.X
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec3d operator +(vec3d left, vec3d right)
{
return new vec3d(
left.vec + right.vec
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float GetMaxValue()
{
float ret = X;
ret = ret > Y ? ret : Y;
ret = ret > Z ? ret : Z;
return ret;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec3d operator -(vec3d left, vec3d right)
{
return new vec3d(left.v - right.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec3d operator *(vec3d vec, float value)
{
return new vec3d(vec.v * value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec3d operator /(vec3d vec, float value)
{
return new vec3d(vec.v / value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float operator *(vec3d left, vec3d right)
{
return Vector3.Dot(left.v, right.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(vec3d left, vec3d right)
{
return left.v == right.v;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(vec3d left, vec3d right)
{
return left.v != right.v;
}
public string ToString(string sample)
{
return $"[{X.ToString(sample)},{Y.ToString(sample)},{Z.ToString(sample)}]";
}
public bool Equals(vec3d other)
{
return this.vec == other.vec;
}
public override bool Equals(object obj)
{
if (obj is vec3d)
{
return this == (vec3d)obj;
}
else
{
return false;
}
}
public unsafe override int GetHashCode()
{
fixed (float* add = &X)
return HashCode.Combine(X, Y, Z, (ulong)add);
}
public override string ToString()
{
return $"[{X},{Y},{Z}]";
}
}
public static class Vec3d
{
public static vec3d Unit { get => new vec3d(1, 1, 1); }
public static vec3d Zero { get => new vec3d(0, 0, 0); }
}
}