326 lines
16 KiB
C
326 lines
16 KiB
C
/**
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* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "./include/glad_glsc2.h"
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#ifndef GLAD_IMPL_UTIL_C_
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#define GLAD_IMPL_UTIL_C_
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#ifdef _MSC_VER
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#define GLAD_IMPL_UTIL_SSCANF sscanf_s
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#else
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#define GLAD_IMPL_UTIL_SSCANF sscanf
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#endif
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#endif /* GLAD_IMPL_UTIL_C_ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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static void glad_gl_load_GL_SC_VERSION_2_0(GladGLSC2Context* context, GLADuserptrloadfunc load, void* userptr) {
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if (!context->SC_VERSION_2_0) return;
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context->ActiveTexture = (PFNGLACTIVETEXTUREPROC)load(userptr, "glActiveTexture");
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context->BindBuffer = (PFNGLBINDBUFFERPROC)load(userptr, "glBindBuffer");
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context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(userptr, "glBindFramebuffer");
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context->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(userptr, "glBindRenderbuffer");
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context->BindTexture = (PFNGLBINDTEXTUREPROC)load(userptr, "glBindTexture");
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context->BlendColor = (PFNGLBLENDCOLORPROC)load(userptr, "glBlendColor");
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context->BlendEquation = (PFNGLBLENDEQUATIONPROC)load(userptr, "glBlendEquation");
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context->BlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(userptr, "glBlendEquationSeparate");
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context->BlendFunc = (PFNGLBLENDFUNCPROC)load(userptr, "glBlendFunc");
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context->BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(userptr, "glBlendFuncSeparate");
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context->BufferData = (PFNGLBUFFERDATAPROC)load(userptr, "glBufferData");
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context->BufferSubData = (PFNGLBUFFERSUBDATAPROC)load(userptr, "glBufferSubData");
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context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(userptr, "glCheckFramebufferStatus");
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context->Clear = (PFNGLCLEARPROC)load(userptr, "glClear");
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context->ClearColor = (PFNGLCLEARCOLORPROC)load(userptr, "glClearColor");
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context->ClearDepthf = (PFNGLCLEARDEPTHFPROC)load(userptr, "glClearDepthf");
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context->ClearStencil = (PFNGLCLEARSTENCILPROC)load(userptr, "glClearStencil");
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context->ColorMask = (PFNGLCOLORMASKPROC)load(userptr, "glColorMask");
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context->CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(userptr, "glCompressedTexSubImage2D");
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context->CreateProgram = (PFNGLCREATEPROGRAMPROC)load(userptr, "glCreateProgram");
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context->CullFace = (PFNGLCULLFACEPROC)load(userptr, "glCullFace");
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context->DepthFunc = (PFNGLDEPTHFUNCPROC)load(userptr, "glDepthFunc");
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context->DepthMask = (PFNGLDEPTHMASKPROC)load(userptr, "glDepthMask");
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context->DepthRangef = (PFNGLDEPTHRANGEFPROC)load(userptr, "glDepthRangef");
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context->Disable = (PFNGLDISABLEPROC)load(userptr, "glDisable");
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context->DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(userptr, "glDisableVertexAttribArray");
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context->DrawArrays = (PFNGLDRAWARRAYSPROC)load(userptr, "glDrawArrays");
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context->DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(userptr, "glDrawRangeElements");
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context->Enable = (PFNGLENABLEPROC)load(userptr, "glEnable");
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context->EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(userptr, "glEnableVertexAttribArray");
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context->Finish = (PFNGLFINISHPROC)load(userptr, "glFinish");
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context->Flush = (PFNGLFLUSHPROC)load(userptr, "glFlush");
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context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(userptr, "glFramebufferRenderbuffer");
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context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(userptr, "glFramebufferTexture2D");
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context->FrontFace = (PFNGLFRONTFACEPROC)load(userptr, "glFrontFace");
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context->GenBuffers = (PFNGLGENBUFFERSPROC)load(userptr, "glGenBuffers");
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context->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(userptr, "glGenFramebuffers");
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context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(userptr, "glGenRenderbuffers");
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context->GenTextures = (PFNGLGENTEXTURESPROC)load(userptr, "glGenTextures");
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context->GenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(userptr, "glGenerateMipmap");
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context->GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(userptr, "glGetAttribLocation");
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context->GetBooleanv = (PFNGLGETBOOLEANVPROC)load(userptr, "glGetBooleanv");
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context->GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(userptr, "glGetBufferParameteriv");
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context->GetError = (PFNGLGETERRORPROC)load(userptr, "glGetError");
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context->GetFloatv = (PFNGLGETFLOATVPROC)load(userptr, "glGetFloatv");
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context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(userptr, "glGetFramebufferAttachmentParameteriv");
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context->GetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(userptr, "glGetGraphicsResetStatus");
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context->GetIntegerv = (PFNGLGETINTEGERVPROC)load(userptr, "glGetIntegerv");
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context->GetProgramiv = (PFNGLGETPROGRAMIVPROC)load(userptr, "glGetProgramiv");
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context->GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(userptr, "glGetRenderbufferParameteriv");
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context->GetString = (PFNGLGETSTRINGPROC)load(userptr, "glGetString");
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context->GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(userptr, "glGetTexParameterfv");
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context->GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(userptr, "glGetTexParameteriv");
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context->GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(userptr, "glGetUniformLocation");
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context->GetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(userptr, "glGetVertexAttribPointerv");
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context->GetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(userptr, "glGetVertexAttribfv");
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context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(userptr, "glGetVertexAttribiv");
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context->GetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(userptr, "glGetnUniformfv");
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context->GetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(userptr, "glGetnUniformiv");
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context->Hint = (PFNGLHINTPROC)load(userptr, "glHint");
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context->IsEnabled = (PFNGLISENABLEDPROC)load(userptr, "glIsEnabled");
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context->LineWidth = (PFNGLLINEWIDTHPROC)load(userptr, "glLineWidth");
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context->PixelStorei = (PFNGLPIXELSTOREIPROC)load(userptr, "glPixelStorei");
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context->PolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(userptr, "glPolygonOffset");
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context->ProgramBinary = (PFNGLPROGRAMBINARYPROC)load(userptr, "glProgramBinary");
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context->ReadnPixels = (PFNGLREADNPIXELSPROC)load(userptr, "glReadnPixels");
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context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(userptr, "glRenderbufferStorage");
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context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(userptr, "glSampleCoverage");
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context->Scissor = (PFNGLSCISSORPROC)load(userptr, "glScissor");
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context->StencilFunc = (PFNGLSTENCILFUNCPROC)load(userptr, "glStencilFunc");
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context->StencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(userptr, "glStencilFuncSeparate");
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context->StencilMask = (PFNGLSTENCILMASKPROC)load(userptr, "glStencilMask");
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context->StencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(userptr, "glStencilMaskSeparate");
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context->StencilOp = (PFNGLSTENCILOPPROC)load(userptr, "glStencilOp");
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context->StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(userptr, "glStencilOpSeparate");
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context->TexParameterf = (PFNGLTEXPARAMETERFPROC)load(userptr, "glTexParameterf");
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context->TexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(userptr, "glTexParameterfv");
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context->TexParameteri = (PFNGLTEXPARAMETERIPROC)load(userptr, "glTexParameteri");
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context->TexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(userptr, "glTexParameteriv");
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context->TexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(userptr, "glTexStorage2D");
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context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(userptr, "glTexSubImage2D");
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context->Uniform1f = (PFNGLUNIFORM1FPROC)load(userptr, "glUniform1f");
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context->Uniform1fv = (PFNGLUNIFORM1FVPROC)load(userptr, "glUniform1fv");
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context->Uniform1i = (PFNGLUNIFORM1IPROC)load(userptr, "glUniform1i");
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context->Uniform1iv = (PFNGLUNIFORM1IVPROC)load(userptr, "glUniform1iv");
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context->Uniform2f = (PFNGLUNIFORM2FPROC)load(userptr, "glUniform2f");
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context->Uniform2fv = (PFNGLUNIFORM2FVPROC)load(userptr, "glUniform2fv");
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context->Uniform2i = (PFNGLUNIFORM2IPROC)load(userptr, "glUniform2i");
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context->Uniform2iv = (PFNGLUNIFORM2IVPROC)load(userptr, "glUniform2iv");
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context->Uniform3f = (PFNGLUNIFORM3FPROC)load(userptr, "glUniform3f");
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context->Uniform3fv = (PFNGLUNIFORM3FVPROC)load(userptr, "glUniform3fv");
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context->Uniform3i = (PFNGLUNIFORM3IPROC)load(userptr, "glUniform3i");
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context->Uniform3iv = (PFNGLUNIFORM3IVPROC)load(userptr, "glUniform3iv");
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context->Uniform4f = (PFNGLUNIFORM4FPROC)load(userptr, "glUniform4f");
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context->Uniform4fv = (PFNGLUNIFORM4FVPROC)load(userptr, "glUniform4fv");
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context->Uniform4i = (PFNGLUNIFORM4IPROC)load(userptr, "glUniform4i");
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context->Uniform4iv = (PFNGLUNIFORM4IVPROC)load(userptr, "glUniform4iv");
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context->UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(userptr, "glUniformMatrix2fv");
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context->UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(userptr, "glUniformMatrix3fv");
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context->UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(userptr, "glUniformMatrix4fv");
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context->UseProgram = (PFNGLUSEPROGRAMPROC)load(userptr, "glUseProgram");
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context->VertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(userptr, "glVertexAttrib1f");
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context->VertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(userptr, "glVertexAttrib1fv");
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context->VertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(userptr, "glVertexAttrib2f");
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context->VertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(userptr, "glVertexAttrib2fv");
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context->VertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(userptr, "glVertexAttrib3f");
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context->VertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(userptr, "glVertexAttrib3fv");
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context->VertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(userptr, "glVertexAttrib4f");
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context->VertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(userptr, "glVertexAttrib4fv");
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context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(userptr, "glVertexAttribPointer");
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context->Viewport = (PFNGLVIEWPORTPROC)load(userptr, "glViewport");
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}
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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#define GLAD_GL_IS_SOME_NEW_VERSION 1
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#else
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#define GLAD_GL_IS_SOME_NEW_VERSION 0
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#endif
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static int glad_gl_get_extensions(GladGLSC2Context* context, int version, const char** out_exts, unsigned int* out_num_exts_i, char*** out_exts_i) {
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#if GLAD_GL_IS_SOME_NEW_VERSION
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if (GLAD_VERSION_MAJOR(version) < 3) {
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#else
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GLAD_UNUSED(version);
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GLAD_UNUSED(out_num_exts_i);
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GLAD_UNUSED(out_exts_i);
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#endif
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if (context->GetString == NULL) {
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return 0;
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}
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*out_exts = (const char*)context->GetString(GL_EXTENSIONS);
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#if GLAD_GL_IS_SOME_NEW_VERSION
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}
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else {
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unsigned int index = 0;
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unsigned int num_exts_i = 0;
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char** exts_i = NULL;
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if (context->GetStringi == NULL || context->GetIntegerv == NULL) {
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return 0;
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}
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context->GetIntegerv(GL_NUM_EXTENSIONS, (int*)&num_exts_i);
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if (num_exts_i > 0) {
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exts_i = (char**)malloc(num_exts_i * (sizeof * exts_i));
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}
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if (exts_i == NULL) {
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return 0;
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}
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for (index = 0; index < num_exts_i; index++) {
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const char* gl_str_tmp = (const char*)context->GetStringi(GL_EXTENSIONS, index);
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size_t len = strlen(gl_str_tmp) + 1;
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char* local_str = (char*)malloc(len * sizeof(char));
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if (local_str != NULL) {
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memcpy(local_str, gl_str_tmp, len * sizeof(char));
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}
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exts_i[index] = local_str;
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}
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*out_num_exts_i = num_exts_i;
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*out_exts_i = exts_i;
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}
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#endif
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return 1;
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}
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static void glad_gl_free_extensions(char** exts_i, unsigned int num_exts_i) {
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if (exts_i != NULL) {
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unsigned int index;
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for (index = 0; index < num_exts_i; index++) {
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free((void*)(exts_i[index]));
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}
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free((void*)exts_i);
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exts_i = NULL;
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}
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}
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static int glad_gl_has_extension(int version, const char* exts, unsigned int num_exts_i, char** exts_i, const char* ext) {
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if (GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
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const char* extensions;
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const char* loc;
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const char* terminator;
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extensions = exts;
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if (extensions == NULL || ext == NULL) {
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return 0;
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}
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while (1) {
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loc = strstr(extensions, ext);
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if (loc == NULL) {
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return 0;
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}
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terminator = loc + strlen(ext);
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if ((loc == extensions || *(loc - 1) == ' ') &&
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(*terminator == ' ' || *terminator == '\0')) {
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return 1;
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}
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extensions = terminator;
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}
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}
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else {
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unsigned int index;
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for (index = 0; index < num_exts_i; index++) {
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const char* e = exts_i[index];
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if (strcmp(e, ext) == 0) {
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return 1;
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}
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}
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}
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return 0;
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}
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static GLADapiproc glad_gl_get_proc_from_userptr(void* userptr, const char* name) {
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return (GLAD_GNUC_EXTENSION(GLADapiproc(*)(const char* name)) userptr)(name);
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}
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static int glad_gl_find_extensions_glsc2(GladGLSC2Context* context, int version) {
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const char* exts = NULL;
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unsigned int num_exts_i = 0;
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char** exts_i = NULL;
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if (!glad_gl_get_extensions(context, version, &exts, &num_exts_i, &exts_i)) return 0;
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context->EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc");
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context->IMG_pvric_end_to_end_signature = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_pvric_end_to_end_signature");
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context->IMG_tile_region_protection = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_tile_region_protection");
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context->OES_depth24 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24");
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context->OES_depth32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32");
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context->OES_rgb8_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_rgb8_rgba8");
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context->OES_standard_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_standard_derivatives");
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glad_gl_free_extensions(exts_i, num_exts_i);
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return 1;
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}
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static int glad_gl_find_core_glsc2(GladGLSC2Context* context) {
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int i;
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const char* version;
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const char* prefixes[] = {
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"OpenGL ES-CM ",
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"OpenGL ES-CL ",
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"OpenGL ES ",
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"OpenGL SC ",
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NULL
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};
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int major = 0;
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int minor = 0;
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version = (const char*)context->GetString(GL_VERSION);
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if (!version) return 0;
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for (i = 0; prefixes[i]; i++) {
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const size_t length = strlen(prefixes[i]);
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if (strncmp(version, prefixes[i], length) == 0) {
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version += length;
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break;
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}
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}
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GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
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context->SC_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
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return GLAD_MAKE_VERSION(major, minor);
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}
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int gladLoadGLSC2ContextUserPtr(GladGLSC2Context* context, GLADuserptrloadfunc load, void* userptr) {
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int version;
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context->GetString = (PFNGLGETSTRINGPROC)load(userptr, "glGetString");
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if (context->GetString == NULL) return 0;
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if (context->GetString(GL_VERSION) == NULL) return 0;
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version = glad_gl_find_core_glsc2(context);
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glad_gl_load_GL_SC_VERSION_2_0(context, load, userptr);
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if (!glad_gl_find_extensions_glsc2(context, version)) return 0;
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return version;
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}
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int gladLoadGLSC2Context(GladGLSC2Context* context, GLADloadfunc load) {
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return gladLoadGLSC2ContextUserPtr(context, glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION(void*) load);
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}
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#ifdef __cplusplus
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}
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#endif
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