Files
stgsharp/源代码/StgSharp/Graphics/GL/GLonUpdateInternal.cs
T

35 lines
731 B
C#

using StgSharp.Math;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
internal unsafe struct GLonUpdateInternal
{
private GLcontext* gl;
internal ConcurrentQueue<Vec4d> paramQueue;
public IntPtr ActiveTexturePtr;
public GLonUpdateInternal(GLcontext* api)
{
gl = api;
ActiveTexturePtr = Marshal.GetFunctionPointerForDelegate(ActiveTexture);
}
private void ActiveTexture()
{
uint type;
}
}
}