35 lines
731 B
C#
35 lines
731 B
C#
using StgSharp.Math;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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internal unsafe struct GLonUpdateInternal
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{
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private GLcontext* gl;
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internal ConcurrentQueue<Vec4d> paramQueue;
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public IntPtr ActiveTexturePtr;
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public GLonUpdateInternal(GLcontext* api)
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{
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gl = api;
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ActiveTexturePtr = Marshal.GetFunctionPointerForDelegate(ActiveTexture);
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}
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private void ActiveTexture()
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{
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uint type;
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}
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}
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}
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