using StgSharp.Math; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace StgSharp.Graphics { internal unsafe struct GLonUpdateInternal { private GLcontext* gl; internal ConcurrentQueue paramQueue; public IntPtr ActiveTexturePtr; public GLonUpdateInternal(GLcontext* api) { gl = api; ActiveTexturePtr = Marshal.GetFunctionPointerForDelegate(ActiveTexture); } private void ActiveTexture() { uint type; } } }