Files
stgsharp/源代码/StgSharp/Entities/EliteEnemy.cs
T

41 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Entities
{
public class EliteEnemy:IEntity
{
public bool _selectalbe;
internal Launcher<EntityPartical> _awardLauncher;
internal LinkedList< Launcher<EntityPartical>> _commonBulletLauncher;
internal Launcher<EntityPartical> _dieBulletLauncher;
public Launcher<EntityPartical> AwardLauncher { get; set; }
public LinkedList<Launcher<EntityPartical>> CommonBulletLauncher { get; set; }
public Launcher<EntityPartical> DieBulletLauncher { get; set; }
internal void InternalDieOperation(Pool home)
{
_dieBulletLauncher.Launch(Control.GameTimeLine.tickCounter, home._bulletContainer);
_awardLauncher.Launch(Control.GameTimeLine.tickCounter, home._awardContainer);
this._id.Remove();
}
internal override void OnRenderFrame()
{
this.OnUpdate();
foreach (Launcher<EntityPartical> launcher in CommonBulletLauncher)
{
launcher.Launch(Control.GameTimeLine.tickCounter, Control.GameTimeLine._currentPool._bulletContainer);
}
this.OnRender();
}
public virtual void OnRender() => new NotImplementedException();
public virtual void OnUpdate() => new NotImplementedException();
}
}