Files
stgsharp/StgSharp.Common/PipeLine/Connector.cs
T

169 lines
5.4 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Connector.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Security.Authentication.ExtendedProtection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.PipeLine
{
public class PipelineConnector
{
private protected PipeLineNode after;
private protected PipeLineNode former;
private protected PipeLineConnectorArgs args;
private protected SemaphoreSlim formerCompleteSemaphore;
public PipelineConnector( PipeLineNode former, PipeLineNode after )
{
this.former = former;
this.after = after;
formerCompleteSemaphore = new SemaphoreSlim(
initialCount: 0, maxCount: 1 );
}
public PipeLineNode After => after;
public PipeLineNode Former => former;
public PipeLineConnectorArgs Args
{
get => args;
set => args = value;
}
public int Level => former.Level;
public static void SkipAll(
Dictionary<string, PipelineConnector> ports )
{
if( ports == null ) {
return;
}
foreach( KeyValuePair<string, PipelineConnector> item in ports ) {
if( item.Value != null ) {
item.Value.CompleteAndSkip();
}
}
}
public static void WaitAll(
Dictionary<string, PipelineConnector> ports )
{
if( ports == null ) {
return;
}
foreach( KeyValuePair<string, PipelineConnector> item in ports ) {
if( item.Value != null ) {
item.Value.WaitForStart();
}
}
}
public virtual void WaitForStart()
{
//Console.WriteLine($"Waiting \t{former.ContextName}\t->\t{after.ContextName}");
formerCompleteSemaphore.Wait();
}
~PipelineConnector()
{
formerCompleteSemaphore.Dispose();
}
#region pipline op
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public void CompleteAndSkip()
{
//Console.WriteLine($"Complete\t{former.Name}\t->\t{after.Name}");
formerCompleteSemaphore.Release();
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public void CompleteAndWriteData( PipeLineConnectorArgs args )
{
this.args = args;
CompleteAndSkip();
}
#endregion
}
public abstract class PipeLineConnectorArgs
{
public object? Value
{
get;
set;
}
public object? ValueDefault
{
get;
}
}
public sealed class SealedBlueprintPiipeline : PipelineConnector
{
internal SealedBlueprintPiipeline(
PipeLineNode former,
PipeLineNode after )
: base( former, after ) { }
public static SealedBlueprintPiipeline SealInput(
PipeLineNode node,
string portName )
{
return new SealedBlueprintPiipeline( PipeLineNode.Empty, node );
}
public static SealedBlueprintPiipeline SealOutput(
PipeLineNode node,
string portName )
{
return new SealedBlueprintPiipeline( node, PipeLineNode.Empty );
}
public override sealed void WaitForStart() { }
}
}