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stgsharp/源代码/StgSharp/Geometries/PlainGeometry/Point.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Point.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Threading;
namespace StgSharp.Geometries
{
public unsafe class Point
{
internal readonly bool isVertex;
internal vec3d position;
internal Point(vec3d p)
{
position = p;
}
internal Point(Vector4 vector)
{
position = new vec3d(vector);
}
public Point() { }
public Point(float x, float y, float z)
{
position = new vec3d(x, y, z);
}
public bool IsVertex => isVertex;
public vec3d Position
{
get => position;
set => position = value;
}
public float X
{
get => position.X;
set => position.X = value;
}
public float Y
{
get => position.Y;
set => position.Y = value;
}
public float Z
{
get => position.Z;
set => position.Z = value;
}
public bool IsInGeometry(PlainGeometry geo)
{
throw new NotImplementedException();
}
/// <summary>
/// Update the coordinate of the point. If this is a moving point,
/// (Points on sides or surface if other geometry items)
/// please do not define any motion here, codes will be ignored by program
/// </summary>
/// <param name="tick">Time passes since the program begin, counted by frames</param>
public virtual void Update(uint tick) { }
}
}