//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Point.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using System; using System.Numerics; using System.Runtime.InteropServices; using System.Threading; namespace StgSharp.Geometries { public unsafe class Point { internal readonly bool isVertex; internal vec3d position; internal Point(vec3d p) { position = p; } internal Point(Vector4 vector) { position = new vec3d(vector); } public Point() { } public Point(float x, float y, float z) { position = new vec3d(x, y, z); } public bool IsVertex => isVertex; public vec3d Position { get => position; set => position = value; } public float X { get => position.X; set => position.X = value; } public float Y { get => position.Y; set => position.Y = value; } public float Z { get => position.Z; set => position.Z = value; } public bool IsInGeometry(PlainGeometry geo) { throw new NotImplementedException(); } /// /// Update the coordinate of the point. If this is a moving point, /// (Points on sides or surface if other geometry items) /// please do not define any motion here, codes will be ignored by program /// /// Time passes since the program begin, counted by frames public virtual void Update(uint tick) { } } }