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stgsharp/StgSharp.Mathematics/Numeric/MatrixParallelHandle.cs
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2025-12-16 23:13:17 +08:00

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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixParallelHandle"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Mathematics.Numeric
{
public class MatrixParallelHandle : IDisposable
{
private static readonly (int a, int b)[] LookupTable = [
(1, 1), // 7
(0, 2), // 8 (no non-zero solution)
(3, 0), // 9 (no non-zero solution)
(2, 1), // 10
(1, 2), // 11
(0, 3), // 12 (no non-zero solution)
(3, 1), // 13
(2, 2), // 14
(1, 3), // 15
(4, 1), // 16
(3, 2), // 17
(2, 3), // 18
(1, 4), // 19
(4, 2), // 20
];
private MatrixParallelThread[] _threads;
private MatrixParallelWrap[] _wraps;
private bool _disposed = false;
private int _count;
private ManualResetEventSlim _leaderEvent = new ManualResetEventSlim(false);
internal MatrixParallelHandle(MatrixParallelThread[] threadArray)
{
_threads = threadArray;
IsMultithread = threadArray.Length > 1;
SliceToWraps();
}
public ReadOnlySpan<MatrixParallelThread> Threads
{
get
{
if (_disposed) {
throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
}
return _threads;
}
}
internal ReadOnlySpan<MatrixParallelWrap> Wraps
{
get
{
if (_disposed) {
throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
}
return _wraps;
}
}
private bool IsMultithread { get; init; }
public void Dispose()
{
if (_disposed) {
return;
}
MatrixParallel.ReturnParallelResources(ref _threads);
_disposed = true;
}
public MatrixParallelThread GetLeader()
{
MatrixParallelThread leader = Threads[1];
leader.Role = MatrixParallelThread.RoleType.Leader;
leader.LeaderEvent = _leaderEvent;
return leader;
}
public void WaitAllWraps()
{
if (_disposed) {
throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
}
SpinWait.SpinUntil(() => Volatile.Read(ref _count) == 0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void ReportWrapAccomplished()
{
if (_disposed) {
throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
}
Interlocked.Decrement(ref _count);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static (int count_3, int count_4) FastDecompose(int c)
{
/*
* Thread wrapping to accelerate matrix operations by dividing threads into groups (pool).
* For M pool, each containing an average of N threads, we satisfy the condition M * N = T - 4,
* where T is the total thread _count of the CPU. Typically, for modern consumer CPUs, T is around 16.
* For simplicity, let M * N = 16.
*
* The total time complexity for publishing tasks is O(M + N):
* - O(M) accounts for distributing tasks across M pool.
* - O(N) accounts for threads within each wrap fetching tasks from the wrap queue.
*
* Using the inequality Sqrt(M * N) <= (M + N) / 2 (derived from the arithmetic-geometric mean inequality),
* the optimal configuration occurs when M = N. For M * N = 16, this gives M = N = 4.
*
* To ensure compatibility across a wide range of CPU architectures,
* we allow each wrap to contain either 3 or 4 threads, providing flexibility while maintaining efficiency.
*/
if (c < 7)
{
return (0, 0);
}
int t = c - 7;
int k = t / 14;
int d = t % 14;
(int a0, int b0) = LookupTable[d];
return (a0 + (2 * k), b0 + (2 * k));
}
private void SliceToWraps()
{
if (_disposed) {
throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
}
if (_wraps is not null) {
return;
}
int count = _threads.Length;
if (count < 6)
{
MatrixParallelWrap wrap = new MatrixParallelWrap(this, 0, count);
_wraps = [ wrap ];
} else
{
(int c3, int c4) = FastDecompose(_threads.Length);
_wraps = new MatrixParallelWrap[c3 + c4];
int begin = 0;
int i = 0;
for (; i < c3; i++)
{
_wraps[i] = new MatrixParallelWrap(this, begin, 3);
begin += 3;
}
for (; i < c3 + c4; i++)
{
_wraps[i] = new MatrixParallelWrap(this, begin, 4);
begin += 4;
}
}
_count = _wraps.Length;
}
}
}