237 lines
7.6 KiB
Markdown
237 lines
7.6 KiB
Markdown
# StgSharp
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StgSharp is a modern C# framework that combines game engine capabilities with high-performance computing features. Originally designed as a next-generation STG (Shoot 'em Up) game engine, it has evolved to include advanced mathematical libraries, parallel computing capabilities, and comprehensive graphics APIs.
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## Overview
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StgSharp provides both low-level and high-level bindings to OpenGL, multimedia control, and device management, offering everything needed to create STG games and high-performance applications. The framework is built on .NET 8 and supports Windows and Linux platforms.
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## Core Modules
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### StgSharp.Common
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The foundational library containing shared functionality:
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- **Mathematics**: High-performance linear algebra, matrix operations, and mathematical utilities
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- **Graphics**: OpenGL bindings, rendering pipeline, and graphics framework
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- **High Performance**: SIMD operations, memory management, and parallel computing
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- **Collections**: Specialized data structures and containers
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- **MVVM**: Model-View-ViewModel framework for UI applications
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- **Entities**: Game entity system and behavior management
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- **Environment**: Platform abstraction and system integration
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### StgSharp.Mathematics (Numeric)
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Numerics and linear algebra built on top of the core library:
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- **Matrix & Vector Types**: High-performance math primitives
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- **Numeric Utilities**: Core numeric helpers and algorithms
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- **SIMD-Friendly Kernels**: Data layouts optimized for hardware acceleration
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### StgSharp.RegularAnalysis
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Regular-language and parsing infrastructure (replaces the former Script module):
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- **Regex/Automata Core**: Regular expression processing and automata utilities
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- **Parsing Primitives**: Reusable tokenizer and grammar building blocks
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- **Analysis Pipeline**: Structured processing for language-like inputs
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### StgSharp.Native
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Native library integration:
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- **GLFW Integration**: Cross-platform window and input management
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- **SIMD Operations**: Hardware-accelerated vector operations
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- **Matrix Kernels**: Optimized matrix computation routines
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- **Context Management**: Graphics context and resource management
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### StgSharp.Device
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Low-level device and port abstractions:
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- **Command Interfaces**: Command shapes and serialization contracts
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- **Port Control**: Stream-oriented device access
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- **Decoder/Response Models**: Protocol-level data handling
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### StgSharp.TerminalDialogue
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Terminal-based user interface application and components:
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- **Interactive Terminal**: Command-line UI components
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- **Dialogue System**: User interaction and input handling
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- **Terminal Graphics**: Text-based UI rendering
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> Note: The legacy Script module has been superseded by RegularAnalysis. The Model module is under refactoring and is currently out of the core framework.
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## Key Features
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### High-Performance Computing
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- **Parallel Matrix Operations**: Multi-threaded matrix computations with optimized scheduling
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- **SIMD Acceleration**: Hardware-optimized vector operations
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- **Memory Management**: Custom allocators including HLSF (Hybrid Layer Segregated Fit)
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- **Thread Pool Management**: Efficient task scheduling and execution
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#### HLSF Benchmark Snapshot (BenchmarkDotNet)
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```
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BenchmarkDotNet v0.14.0, Windows 11 (10.0.26100.7623)
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AMD Ryzen 7 6800H with Radeon Graphics, 1 CPU, 16 logical and 8 physical cores
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.NET SDK 10.0.102
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[Host] : .NET 8.0.23 (8.0.2325.60607), X64 RyuJIT AVX2
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Toolchain=InProcessEmitToolchain InvocationCount=2048 UnrollFactor=1
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```
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| Method | Mean | Error | StdDev | Ratio | RatioSD |
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|------- |-----:|-----:|------:|------:|-------:|
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| Hlsf | 76.23 µs | 0.355 µs | 0.315 µs | 0.44 | 0.01 |
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| Libc | 172.98 µs | 3.042 µs | 2.988 µs | 1.00 | 0.02 |
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This run shows HLSF significantly faster than libc under the current configuration. See the HLSF document for details and caveats.
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### Graphics and Rendering
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- **OpenGL Integration**: Complete OpenGL API coverage
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- **Cross-Platform Support**: Windows and Linux compatibility
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- **Rendering Pipeline**: Flexible and extensible graphics framework
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- **Shader Management**: Dynamic shader compilation and management
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### Game Engine Capabilities
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- **Entity System**: Flexible game object management
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- **State Machine**: Game state and behavior management
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- **Input Handling**: Comprehensive input and control systems
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- **Resource Management**: Efficient asset loading and management
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### Data Processing
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- **STEP File Support**: Industrial data format processing
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- **EXPRESS Language**: Domain-specific language compilation
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- **Pipeline Processing**: Efficient data transformation workflows
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## Requirements
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- .NET 8.0 or later
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- Windows 10/11 or Linux
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- x64 or ARM64 architecture
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- OpenGL 3.3+ support
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## Installation
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StgSharp is currently in development and requires compilation from source. **NuGet packages are not yet available** - you must build the project from source code.
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### Prerequisites
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- **Windows**: Visual Studio 2022 or later with C++ development tools
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- **Linux**: CMake and compatible C++ compiler (planned support)
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- .NET 8.0 SDK or later
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- Git for source code retrieval
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### Building from Source
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1. **Clone the repository**:
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```bash
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git clone https://github.com/Nitload-NSI/StgSharp.git
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cd StgSharp
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```
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2. **Windows (Recommended)**:
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- Open `StgSharp.sln` in Visual Studio
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- Build the solution (Debug or Release configuration)
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- The native components will be automatically compiled
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3. **Linux (Experimental)**:
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```bash
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# Build .NET components only
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# Note: Native components are not yet supported on Linux
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dotnet build
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```
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### Build Configuration
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- **Debug**: Full debugging symbols, unoptimized
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- **Release**: Optimized for performance
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### Notes
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- Windows compilation with Visual Studio is fully supported and tested
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- Linux support is experimental and limited to .NET components only
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- Native components (StgSharp.Native) are currently Windows-only and require MSVC
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- CMake support for native components is not yet implemented
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- Some features may not be available on all platforms
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## Quick Start
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### Basic Graphics Application
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```csharp
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/*To be implemented*/
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```
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### Matrix Operations
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```csharp
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using StgSharp.Mathematics;
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// Create matrices
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var matrixA = Matrix<float>.Create(4, 4);
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var matrixB = Matrix<float>.Create(4, 4);
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// Perform parallel matrix multiplication
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var result = matrixA * matrixB;
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```
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### Memory Management
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```csharp
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using StgSharp.HighPerformance.Memory;
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// Create high-performance allocator
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using var allocator = new HybridLayerSegregatedFitAllocator(64 * 1024 * 1024);
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// Allocate memory
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var handle = allocator.Alloc(1024);
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// Use allocated memory
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allocator.Free(handle);
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```
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## Documentation
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### Technical Documentation
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- [HLSF Allocator](StgSharp.Common/HighPerformance/Memory/InroductionToHLSF.md) - High-performance memory allocator documentation
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- [Native Library Naming](StgSharp.Native/naming.md) - Native library file naming conventions
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## Contributing
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StgSharp is developed by Nitload Space. Contributions are welcome, particularly in:
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- Performance optimizations
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- Cross-platform compatibility
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- Documentation improvements
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- New feature implementations
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## License
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StgSharp is licensed under the MIT License. See [LICENSE](LICENSE) for details.
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## Future Plans
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- **Vulkan Support**: Planned for version 2.0
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- **Enhanced Cross-Platform**: Improved Linux and mobile support
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- **Performance Optimizations**: Further SIMD and parallel processing improvements
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- **Extended Language Support**: Additional domain-specific languages
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## Support
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For questions, issues, or contributions, please refer to the project repository or contact the development team. |