Files
stgsharp/源代码/StgSharpC/StgSharpC.c
T

94 lines
2.2 KiB
C

#include "ssgc_framework.h"
#include "gl.h"
#include "glfw3.h"
#include "StgSharpC.h"
#include <stdio.h>
GladGLContext* currentContext;
extern char infolog[512] = { 0 };
SSCAPI void SSCDECL initGL(int majorVersion, int minorVersion)
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, majorVersion);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minorVersion);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
}
SSCAPI unsigned int SSCDECL loadShaderCode(GladGLContext* context, char* const shaderCode, GLint shadertype)
{
unsigned int shader = context->CreateShader(GL_VERTEX_SHADER);
if (!shader)
{
return 0xffffffff;
}
printf("%s\n", shaderCode);
context->ShaderSource(shader, 1, shaderCode, NULL);
printf("%s\n", shaderCode);
context->CompileShader(shader);
int success;
context->GetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success)
{
context->GetShaderInfoLog(shader, 512, NULL, infolog);
infolog[511] = '\0';
return 0;
}
else
{
return shader;
}
}
SSCAPI GLFWglproc SSCDECL loadGlfuncDefault(char* procName)
{
void* ret = glfwGetProcAddress(procName);
printf("%llu\n", (uint64_t)ret);
if (ret = NULL)
{
*infolog = "Failed to load OpenGL api:";
for (size_t i = 0; i < sizeof(procName); i++)
{
infolog[30 + i] = procName[i];
}
printf("%s\n", infolog);
}
return (GLFWglproc)ret;
}
SSCAPI unsigned int linkShaderProgram(GladGLContext* context, GLuint shaderProgram)
{
context->LinkProgram(shaderProgram);
int success;
context->GetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success)
{
context->GetProgramInfoLog(shaderProgram, 512, NULL, infolog);
return 0;
}
else
{
return shaderProgram;
}
}
SSCAPI void SSCDECL loadImageData(char* location, Image* out, imageLoader loader)
{
if (loader == NULL)
{
loader = stbi_load;
}
out->pixelPtr = loader(location, &(out->width), &(out->height), &(out->channel), 0);
}
SSCAPI void SSCDECL unloadImageData(Image* out)
{
free(out->pixelPtr);
}
char* _cdecl readLog()
{
infolog[511] = '\0';
return &infolog;
}