79 lines
3.9 KiB
C#
79 lines
3.9 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="IntrinsicContext"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices.Marshalling;
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namespace StgSharp.Internal.Intrinsic
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{
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[StructLayout(LayoutKind.Sequential)]
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internal unsafe struct MatrixIntrinsic
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{
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public delegate* unmanaged[Cdecl]<void*, void*, void*, long, void> buffer_add; //f32_buffer_add
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public delegate* unmanaged[Cdecl]<void*, ScalarPacket*, long, void> buffer_fill; //f32_buffer_fill
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public delegate* unmanaged[Cdecl]<void*, void*, ScalarPacket*, long, void> buffer_scalar_mul; //f32_buffer_s_m
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public delegate* unmanaged[Cdecl]<void*, void*, void*, long, void> buffer_sub; //f32_kernel_sub
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public delegate* unmanaged[Cdecl]<void*, void*, void> buffer_transpose; //f32_kernel_transpose
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public delegate* unmanaged[Cdecl]<MatrixPanel*, MatrixKernel*, int, int, int, int, void> build_panel; //f32_build_panel
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public delegate* unmanaged[Cdecl]<MatrixPanel*, void> clear_panel; //f32_clear_panel
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public delegate* unmanaged[Cdecl]<void*, void*, void*, void> kernel_fma; //f32_panel_fma
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public delegate* unmanaged[Cdecl]<void*, void*, void*, M128*, void> kernel_tile_fma; //f32_panel_fma
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public delegate* unmanaged[Cdecl]<void*, ulong, ulong, ulong, void> pivot; //f32_panel_mul
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public delegate* unmanaged[Cdecl]<void*, void*, int, int, int, int, void> store_panel; //f32_store_panel
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}
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[InlineArray(4)]
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internal unsafe struct MatrixIntrinsicArray
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{
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private MatrixIntrinsic e0;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal unsafe struct IntrinsicContext
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{
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public delegate* unmanaged[Cdecl]<char*, int, int> city_hash_simplify; // city_hash_simplify
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public delegate* unmanaged[Cdecl]<int, ulong> factorial_simd; // factorial_simd
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public delegate* unmanaged[Cdecl]<char*, int, int, int> index_pair; // index_pair
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public delegate* unmanaged[Cdecl]<Vector4*, Vector4*, void> vec_f32_normalize_3; // f32_normalize_3
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public MatrixIntrinsicArray mat; // mat[4] in native order
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public IntrinsicContext()
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{
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Unsafe.SkipInit(out this);
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}
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}
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} |