Files
stgsharp/源代码/StgSharpDebug/Debug.cs
T

208 lines
6.0 KiB
C#

using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Diagnostics;
using System.IO;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp
{
internal static class Program
{
internal unsafe static void Main(string[] args)
{
internalIO.InternalWriteLog("\n\n\n", "Program start", LogType.Info);
Graphic.InitGL(4, 6);
Form f = Graphic.CreateWindow(
800, 600, "Test STG#!", IntPtr.Zero, null
);
Graphic.MakeContexCurrent(f);
Graphic.SetFrameBufferSizeCallback(f, FormSizeCallback);
GetApiRep();
Graphic.InitGLManager(Graphic.GetProcAddress);
Shader shader = new Shader();
shader.CompileVertexShader(
File.ReadAllText("Shader\\vertex.vert")
);
shader.CompileFragmentShader(
File.ReadAllText("Shader\\fragment.frag")
);
shader.Link();
Triangle tri = new Triangle(
-0.5f, -0.3f, 0.0f,
0.5f, -0.5f, 0.0f,
0.0f, 0.5f, 0.0f
);
Rectangle rec = new Rectangle(
-0.4f, 0.5f, 0.0f,
0.5f, 0.5f, 0.0f,
0.6f, -0.5f, 0.0f,
-0.7f, -0.5f, 0.0f
);
Polygon5 polygon = new Polygon5(
-0.4f, 0.5f, 0.0f,
0.5f, 0.5f, 0.0f,
0.6f, -0.5f, 0.0f,
0, -1, 0,
-0.7f, -0.5f, 0.0f
);
VertexArray vao = new VertexArray(1);
vao.Bind();
/*
uint VAO;
Graphic.glGenVertexArrays(1, &VAO);
Graphic.glBindBuffer(GLFW.GL_ARRAY_BUFFER, VAO);
Graphic.glBindVertexArray(VAO);
/**/
/*
// for triangle rendering
uint VBO;
Graphic.glGenBuffers(1, &VBO);
Graphic.glBindBuffer(GLFW.GL_ARRAY_BUFFER, VBO);
fixed (void* data = &tri.vertexMap)
{
Graphic.glBufferData(GLFW.GL_ARRAY_BUFFER, 12 * sizeof(float), data, GLFW.GL_STATIC_DRAW);
}
Graphic.glVertexAttribPointer(0, 3, GLFW.GL_FLOAT, false, 4 * sizeof(float), (void*)0);
Graphic.glEnableVertexAttribArray(0);
/**/
/**/
// for rectangle rendering
VertexBuffer vbo = new VertexBuffer(1);
vbo.Bind();
vbo.SetData(polygon.VertexBuffer, BufferReadType.STATIC_DRAW);
/*
uint VBO;
Graphic.glGenBuffers(1, &VBO);
Graphic.glBindBuffer(GLFW.GL_ARRAY_BUFFER, VBO);
Graphic.SetBufferData(BufferType.ARRAY_BUFFER, polygon.VertexBuffer, BufferReadType.STATIC_DRAW);
/**/
/*
fixed (void* data = &rec.vertexMat)
{
Graphic.glBufferData(GLFW.GL_ARRAY_BUFFER, 16 * sizeof(float), data, GLFW.GL_STATIC_DRAW);
}
/**/
ElementBuffer ebo = new ElementBuffer(1);
ebo.Bind();
ebo.SetData(polygon.Indices, BufferReadType.STATIC_DRAW);
/*
uint EBO;
Graphic.glGenBuffers(1, &EBO);
Graphic.glBindBuffer(GLFW.GL_ELEMENT_ARRAY_BUFFER, EBO);
Graphic.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, polygon.Indices, BufferReadType.STATIC_DRAW);
/**/
Graphic.glVertexAttribPointer(0, 3, GLFW.GL_FLOAT, false, 4 * sizeof(float), (void*)0);
Graphic.glEnableVertexAttribArray(0);
/**/
Graphic.glBindBuffer(GLFW.GL_ARRAY_BUFFER, 0);
Graphic.glBindVertexArray(0);
while (internalIO.glfwWindowShouldClose(f.windowID) == 0)
{
ProcessInput(f.windowID);
Graphic.ClearColor(0.2f, 0.3f, 0.3f, 1.0f);
Graphic.glClear(GLFW.GL_COLOR_BUFFER_BIT);
shader.Use();
Graphic.glBindVertexArray(vao._bufferID);
//Graphic.glDrawArrays(GLFW.GL_TRIANGLES, 0, 3);
Graphic.glDrawElements(GLFW.GL_TRIANGLES, 9, GLFW.GL_UNSIGNED_INT, (void*)0);
Graphic.glBindVertexArray(0);
internalIO.glfwSwapBuffers(f.windowID);
internalIO.glfwPollEvents();
}
vao.Dispose();
vbo.Dispose();
ebo.Dispose();
/*
Graphic.glDeleteVertexArrays(1, &VAO);
Graphic.glDeleteBuffers(1, &VBO);
Graphic.glDeleteBuffers(1, &EBO);
/**/
internalIO.glfwTerminate();
}
public static void FormSizeCallback(IntPtr window, int width, int height)
{
Graphic.glViewport(0, 0, width, height);
}
public static void ProcessInput(IntPtr windowPtr)
{
if (internalIO.glfwGetKey(windowPtr, (int)Control.Key.ESCAPE)
== KeyStatus.PRESS)
{
internalIO.glfwSetWindowShouldClose(windowPtr, 1);
}
}
[DllImport(internalIO.SSGC_libname, EntryPoint = "getApiReporter",
CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal extern static void internal_getApiReporter(IntPtr reporter);
internal static void GetApiRep()
{
showApiHandler handle = new showApiHandler(ShowApiAddress);
internal_getApiReporter(Marshal.GetFunctionPointerForDelegate(handle));
}
internal delegate void showApiHandler(ulong add);
internal static void ShowApiAddress(ulong address)
{
Console.WriteLine(address);
}
[DllImport(internalIO.SSGC_libname, EntryPoint = "printShaderCode",
CallingConvention = CallingConvention.Cdecl)]
internal extern unsafe static void PrintShader(byte** shadercode);
}
}