Files
stgsharp/源代码/StgSharp/Graphics/VAO.cs
T

43 lines
952 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Graphics
{
internal unsafe struct VertexArray : IDisposable
{
internal uint _bufferID;
public VertexArray()
{
fixed (uint* id = &_bufferID)
{
Graphic.glGenVertexArrays(1, id);
}
Graphic.glBindBuffer(GLFW.GL_ARRAY_BUFFER, _bufferID);
}
public VertexArray(int n)
{
fixed (uint* id = &_bufferID)
{
Graphic.glGenVertexArrays(n, id);
}
Graphic.glBindBuffer(GLFW.GL_ARRAY_BUFFER, _bufferID);
}
public void Bind()
{
Graphic.glBindVertexArray(_bufferID);
}
public void Dispose()
{
fixed (uint* id = &_bufferID)
{
Graphic.glDeleteVertexArrays(1, id);
}
}
}
}