using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Graphics { internal unsafe struct VertexArray : IDisposable { internal uint _bufferID; public VertexArray() { fixed (uint* id = &_bufferID) { Graphic.glGenVertexArrays(1, id); } Graphic.glBindBuffer(GLFW.GL_ARRAY_BUFFER, _bufferID); } public VertexArray(int n) { fixed (uint* id = &_bufferID) { Graphic.glGenVertexArrays(n, id); } Graphic.glBindBuffer(GLFW.GL_ARRAY_BUFFER, _bufferID); } public void Bind() { Graphic.glBindVertexArray(_bufferID); } public void Dispose() { fixed (uint* id = &_bufferID) { Graphic.glDeleteVertexArrays(1, id); } } } }