74 lines
3.4 KiB
C#
74 lines
3.4 KiB
C#
//-----------------------------------------------------------------------
|
|
// -----------------------------------------------------------------------
|
|
// file="IInstancing"
|
|
// Project: StgSharp
|
|
// AuthorGroup: Nitload
|
|
// Copyright (c) Nitload. All rights reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|
|
//
|
|
// -----------------------------------------------------------------------
|
|
// -----------------------------------------------------------------------
|
|
using StgSharp.Mathematics;
|
|
using StgSharp.Mathematics.Graphics;
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Numerics;
|
|
using System.Security.Cryptography.X509Certificates;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace StgSharp.Geometries
|
|
{
|
|
public interface IInstancing
|
|
{
|
|
|
|
public float Rotation { get { return GlobalBuffer.CoordAndRotationList[BufferId].W; } set
|
|
{
|
|
Vec4 temp = GlobalBuffer.CoordAndRotationList[
|
|
BufferId];
|
|
temp.W = value;
|
|
GlobalBuffer.CoordAndRotationList[
|
|
BufferId] = temp;
|
|
} }
|
|
|
|
public float Scale { get { return GlobalBuffer.ScalingList[BufferId]; } set { GlobalBuffer.ScalingList[BufferId] = value; } }
|
|
|
|
public GeometryMotion Motion { get; set; }
|
|
|
|
public IInstancingBuffer GlobalBuffer { get; internal set; }
|
|
|
|
public int BufferId { get; internal set; }
|
|
|
|
public Vec3 CenterPositionGlobal { get; internal set; }
|
|
|
|
public Vec3 Coord { get { return GlobalBuffer.CoordAndRotationList[BufferId].XYZ; } set { GlobalBuffer.CoordAndRotationList[BufferId] = new Vec4(value.reg); } }
|
|
|
|
public void Move()
|
|
{
|
|
(Vec3 coord, float rotation) = (Coord, Rotation);
|
|
Motion.RunMotion(ref coord, ref rotation);
|
|
(Coord, Rotation) = (coord, rotation);
|
|
}
|
|
|
|
}
|
|
}
|