21 lines
496 B
C#
21 lines
496 B
C#
using StgSharp.Math;
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namespace StgSharp.Geometries
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{
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/// <summary>
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/// 计算位移失量,需要手动输入游戏刻以提供时间数据
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/// </summary>
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/// <param name="tick"></param>
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/// <returns>表示位移量的三维矢量</returns>
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public delegate Vec3d GetLocationHandler(uint tick);
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public static unsafe class GeometryOperation
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{
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public static Vec3d DefualtMotion(uint tick)
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{
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return default(Vec3d);
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}
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}
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}
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