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stgsharp/StgSharp.Mathematics/Geometries/PlainGeometry/Define/IPlainEntity.cs
T
2026-02-28 00:54:32 +08:00

71 lines
2.4 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IPlainEntity"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public interface IPlainEntity
{
public Vec2 CenterPosition { get; set; }
public bool CollideWith(IPlainEntity entity);
}
public class PlainEntity : IPlainEntity
{
private PlainGeometry _shape;
public PlainEntity(PlainGeometry shape)
{
_shape = shape;
}
bool IPlainEntity.CollideWith(IPlainEntity entity)
{
throw new NotImplementedException();
}
Vec2 IPlainEntity.CenterPosition
{
get => _shape.Coordination.LocalOrigin.Coord.XY;
set => throw new InvalidOperationException();
}
}
}