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stgsharp/StgSharp.Graphics/OpenGL/Buffer/RBO.cs
T
2026-02-28 00:54:32 +08:00

68 lines
2.5 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="RBO"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Security.Principal;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
public sealed class RenderBuffer : GlBufferObjectBase
{
public RenderBuffer(int count, glRender binding)
: base(binding)
{
_bufferHandle = GL.GenRenderBuffer(count);
}
public override void Bind(int index)
{
GL.BindRenderBuffer(this[index]);
}
public void Store(RenderBufferInternalFormat format, (int width, int height) size)
{
if ((size.width > binding.Width) || (size.height > binding.Height)) {
World.LogWarning("FrameBuffer is larger than current canvas binding");
}
}
protected override void Dispose(bool disposing)
{
foreach (GlHandle item in _bufferHandle)
{
Console.WriteLine("removing a render buffer");
GL.DeleteRenderBuffer(item);
}
}
}
}