//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="RBO" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Graphics; using System; using System.Collections.Generic; using System.Security.Principal; using System.Text; namespace StgSharp.Graphics.OpenGL { public sealed class RenderBuffer : GlBufferObjectBase { public RenderBuffer(int count, glRender binding) : base(binding) { _bufferHandle = GL.GenRenderBuffer(count); } public override void Bind(int index) { GL.BindRenderBuffer(this[index]); } public void Store(RenderBufferInternalFormat format, (int width, int height) size) { if ((size.width > binding.Width) || (size.height > binding.Height)) { World.LogWarning("FrameBuffer is larger than current canvas binding"); } } protected override void Dispose(bool disposing) { foreach (GlHandle item in _bufferHandle) { Console.WriteLine("removing a render buffer"); GL.DeleteRenderBuffer(item); } } } }