186 lines
5.4 KiB
Plaintext
186 lines
5.4 KiB
Plaintext
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="HLSFAllocator.Level.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.HighPerformance.Memory
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{
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public unsafe partial class HybridLayerSegregatedFitAllocator
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{
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private const int MaxLevel = 9;
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private static readonly int[] levelSize = [
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64, 256, 1024, 4096, 16384, 65536, 262144, 1048576, 4194304, 16777216
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];
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public int AlignOfLevel(int bucketLevel)
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{
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int blockSize = levelSize[bucketLevel];
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return int.Min(blockSize, _align);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private int GetLevelFromSize(uint size)
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{
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// Ensure minimum size
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if (size <= 64)
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{
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return 0;
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}
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// Use binary operations to find the appropriate level
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// Level sizes are powers of 2: 64(2^6), 256(2^8), 1024(2^10), etc.
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// We can use bit operations to efficiently determine the level
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// Find the position of the highest set bit (equivalent to log2)
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int msb = 31 - System.Numerics.BitOperations.LeadingZeroCount(size);
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// Map bit position to level index
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// Level 0: 64 (2^6) -> msb = 6
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// Level 1: 256 (2^8) -> msb = 8
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// Level 2: 1024 (2^10) -> msb = 10
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// Pattern: level = (msb - 6) / 2, but we need to handle boundaries
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if (msb <= 6)
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{
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return 0; // size <= 64
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}
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if (msb <= 7)
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{
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return 0; // size <= 128, still fits in level 0 (64-256)
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}
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if (msb <= 8)
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{
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return 1; // size <= 256
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}
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if (msb <= 9)
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{
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return 1; // size <= 512, still fits in level 1 (256-1024)
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}
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if (msb <= 10)
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{
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return 2; // size <= 1024
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}
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if (msb <= 11)
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{
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return 2; // size <= 2048, still fits in level 2 (1024-4096)
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}
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if (msb <= 12)
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{
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return 3; // size <= 4096
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}
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if (msb <= 13)
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{
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return 3; // size <= 8192, still fits in level 3 (4096-16384)
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}
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if (msb <= 14)
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{
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return 4; // size <= 16384
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}
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if (msb <= 15)
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{
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return 4; // size <= 32768, still fits in level 4 (16384-65536)
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}
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if (msb <= 16)
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{
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return 5; // size <= 65536
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}
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if (msb <= 17)
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{
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return 5; // size <= 131072, still fits in level 5 (65536-262144)
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}
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if (msb <= 18)
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{
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return 6; // size <= 262144
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}
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if (msb <= 19)
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{
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return 6; // size <= 524288, still fits in level 6 (262144-1048576)
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}
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if (msb <= 20)
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{
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return 7; // size <= 1048576
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}
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if (msb <= 21)
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{
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return 7; // size <= 2097152, still fits in level 7 (1048576-4194304)
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}
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if (msb <= 22)
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{
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return 8; // size <= 4194304
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}
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if (msb <= 23)
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{
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return 8; // size <= 8388608, still fits in level 8 (4194304-16777216)
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}
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// If size is larger than all predefined levels, use the last level
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return levelSize.Length - 1;
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}
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}
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public enum CommonMemoryAlign : int
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{
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XMMLevel = 16,
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YMMLevel = 32,
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ZMMLevel = 64,
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ArmNEONLevel = 16,
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}
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}
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