858 lines
35 KiB
XML
858 lines
35 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>StgSharp.Common</name>
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</assembly>
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<members>
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<member name="M:StgSharp.Commom.Collections.IBidirectionalDictionary`2.Contains(`1)">
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<summary>
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Determines whether the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" />
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contains the specified key.
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</summary>
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<param _label="key">
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The value to locate in the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" />.
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</param>
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<returns>
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true if the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" /> contains an
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element with the specified key; otherwise, false.
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</returns>
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</member>
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<member name="M:StgSharp.Commom.Collections.IBidirectionalDictionary`2.Contains(`0)">
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<summary>
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Determines whether the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" />
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contains the specified key.
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</summary>
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<param _label="key">
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The value to locate in the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" />.
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</param>
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<returns>
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true if the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" /> contains an
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element with the specified key; otherwise, false.
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</returns>
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</member>
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<member name="T:StgSharp.Collections.ListSegment`1">
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<summary>
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Part of a collection. This contains a direct reference to _origin collection, so all
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change to _origin collection will be reflected in this object.
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</summary>
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<typeparam name="T">
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</typeparam>
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</member>
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<member name="M:StgSharp.World.InitGL(System.Int32,System.Int32)">
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<summary>
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CustomizeInit an instance of OpenGL program, This method should be called before any
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other World api.
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</summary>
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</member>
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<member name="F:StgSharp.World.version">
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<summary>
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Version of current World platform. Main version represent in hundred's digit, and sub
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version represent in ten's digit.
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</summary>
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</member>
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<member name="M:StgSharp.World.WriteLog(System.String,StgSharp.LogType)">
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<summary>
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Write a log message to log file, and mark the _level of this message.
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</summary>
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<param _label="message">
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A string contains information of how current evironment runs.
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</param>
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<param _label="logType">
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The severity of current message.
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</param>
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</member>
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<member name="T:StgSharp.Data.ValueBox`1">
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<summary>
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A class attempt to reduce cost of boxing, though still a bit slower than direct access to
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_origin value type instance.
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</summary>
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<typeparam name="T">
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Type of instance to be boxed.
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</typeparam>
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</member>
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<member name="T:StgSharp.Internal.Serializer">
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<summary>
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A class contains a sets of methods to serialize several types
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</summary>
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</member>
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<member name="T:StgSharp.Internal.Area">
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<summary>
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An independent storage area, used as the only folder type in root folder. Contains several
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<see cref="T:StgSharp.Internal.SSD" /> files reference as virtual disc. Data is actually stored in <see
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cref="T:StgSharp.Internal.SSD" />s in certain RAID mode.
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</summary>
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</member>
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<member name="T:StgSharp.Internal.GLclampf">
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<summary>
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OpenGL numeric type. An IEEE-754 floating-point value, clamped to the range [0,1].
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</summary>
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</member>
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<member name="T:StgSharp.Internal.GLclampd">
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<summary>
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OpenGL numeric type. An IEEE-754 double precision floating-point value, clamped to the
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range [0,1].
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.X">
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<summary>
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X position of an enenmy entity
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.Y">
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<summary>
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Y position of an enemy entity
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.CollisionSensor">
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<summary>
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A sensor used for checking out if a bullet hit a player or something else
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.Location">
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<summary>
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A 2D vector presenting the position of an enemy entity, position can also be visited
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by X, Y
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</summary>
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</member>
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<member name="T:StgSharp.Geometries.UnusedVertexException">
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<summary>
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当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
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</summary>
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</member>
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<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
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<summary>
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The _origin of this coordinate.
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</summary>
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</member>
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<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_H">
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<summary>
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The horizontial axis of the coordinate. Point to the right direction.
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</summary>
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</member>
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<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_V">
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<summary>
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The vertical axis of the coordinate. Point to the top direction.
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</summary>
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</member>
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<member name="T:StgSharp.Geometries.PlainGeometry">
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<summary>
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Plain geometry only contains straight sides.
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</summary>
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</member>
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<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
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<summary>
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Calculate movement to center
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</summary>
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<param _label="tick">
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CurrentPipeline time tick
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</param>
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<returns>
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</returns>
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</member>
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<member name="T:StgSharp.Geometries.Square">
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<summary>
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A square
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</summary>
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</member>
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<member name="T:StgSharp.Math.Vec2">
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<summary>
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A two dimension vector defined by two elements. Vec2 in World are default used as colum
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vector.
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</summary>
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</member>
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<member name="M:StgSharp.Math.Linear.Orthogonalize(StgSharp.Math.Vec3@,StgSharp.Math.Vec3@)">
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<summary>
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Orthogonalize two <see cref="T:StgSharp.Math.Vec3" />s, let their length be 1 and perpendicular to
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each other.
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</summary>
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<param _label="source">
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</param>
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<param _label="target">
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</param>
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</member>
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<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
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<summary>
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Reurns the value of ArcSin(x)
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</summary>
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<param _label="x">
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The sine value of the angle
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</param>
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<returns>
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</returns>
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<exception cref="T:System.ArgumentException">
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</exception>
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</member>
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<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
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<summary>
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Get the value of E ^ x;
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</summary>
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<param _label="x">
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</param>
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<returns>
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</returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
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<summary>
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</summary>
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<param _label="x">
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</param>
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<returns>
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Returns the value of ln(x).
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</returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
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<summary>
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calculate the value of x^y
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</summary>
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<param _label="x">
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</param>
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<param _label="y">
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</param>
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<returns>
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Returns the value of x^y
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</returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
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<summary>
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returns a random float number between 0 and 1.
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</summary>
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<returns>
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</returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.Random``1">
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<summary>
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</summary>
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<returns>
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</returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.RandomSeed">
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<summary>
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Generates a random seed in int value.
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</summary>
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<returns>
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</returns>
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</member>
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<member name="T:StgSharp.Graphics.BufferObjectBase">
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<summary>
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Interface of all kinds OpenGL Buffer objects
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.BufferObjectBase.Item(System.Int32)">
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<summary>
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Get the only handle to one of the Object instance
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</summary>
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<param _label="index">
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</param>
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<returns>
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</returns>
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</member>
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<member name="M:StgSharp.Graphics.BufferObjectBase.Bind(System.Int32)">
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<summary>
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Bind a Buffer instance to OpenGL
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</summary>
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<param _label="index">
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Index of handle of the object in this instance to be bind
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</param>
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</member>
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<member name="M:StgSharp.Graphics.BufferObjectBase.ToString">
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<inheritdoc />
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</member>
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<member name="T:StgSharp.Graphics.glLoader">
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<summary>
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Function handler to load an opengl function by searching its _label.
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</summary>
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<param _label="name">
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the _label of the Opengl function
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</param>
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<returns>
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An Intptr value representing the pointer to the function
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</returns>
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</member>
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<member name="P:StgSharp.Graphics.Image.PixelUpdateCount">
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<summary>
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Hash code of time pixels updated last time.
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</summary>
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</member>
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<member name="T:StgSharp.Graphics.OpenGL.AutoTextureGL">
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<summary>
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A collection of a sets of OpenGL textures. The collection can automatically select one of
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the texture with minimum costs to upgrade pixels to Buffer. Usually <see
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cref="T:StgSharp.Graphics.OpenGL.AutoTextureGL" /> is used for <see cref="T:StgSharp.Graphics.IImageProvider" /> loading, but not for
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target of <see cref="M:StgSharp.Graphics.OpenGL.OpenGLFunction.FrameBufferTexture2d(StgSharp.Graphics.OpenGL.FrameBufferTarget,System.UInt32,StgSharp.Graphics.OpenGL.Texture2DTarget,StgSharp.Graphics.OpenGL.GlHandle,System.Int32)" />.
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</summary>
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</member>
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<member name="T:StgSharp.Graphics.OpenGL.ElementBuffer">
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<summary>
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A collection of handle to Element Buffer Object in OpenglFunc. Each <see langword="uint"
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/> value indexed from instance of this class this is the only handle to one Element Buffer
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Object.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.FrameBuffer.Bind(System.Int32)">
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<summary>
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Bind the frame Buffer object with _label frame Buffer to the frame Buffer target
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specified by target. <see langword="FrameBufferTarget.All" /> will be set as default
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target.
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</summary>
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<param _label="index">
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Index of object to be binded in handle set
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</param>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.FrameBuffer.Bind(StgSharp.Graphics.OpenGL.FrameBufferTarget,System.Int32)">
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<summary>
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Bind the frame Buffer object with _label frame Buffer to the frame Buffer target
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specified by target. Target of this frame Buffer should be set manually.
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</summary>
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<param _label="target">
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The frame Buffer target of the binding operation.
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</param>
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<param _label="index">
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Index of object to be binded in handle set
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</param>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.TextureGL.LoadTexture(System.Int32,StgSharp.Graphics.Image)">
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<summary>
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Load an <see cref="T:StgSharp.Graphics.Image" /> to certain texture.
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</summary>
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<param _label="index">
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</param>
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<param _label="i">
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</param>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.Unbind">
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<summary>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteMatrixData``1(System.Int32,``0,StgSharp.Graphics.OpenGL.BufferUsage)">
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<summary>
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Set _data to current vertex Buffer object
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</summary>
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<typeparam _label="TItem">
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Type of bufferData
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</typeparam>
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<param _label="index">
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Index to find certain VBO in this instance
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</param>
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<param _label="bufferData">
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Data to write in
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</param>
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<param _label="usage">
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How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" />
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</param>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteScalerData``1(System.Int32,``0[],StgSharp.Graphics.OpenGL.BufferUsage)">
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<summary>
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Set _data to current vertex Buffer object
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</summary>
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<typeparam _label="TItem">
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Type of bufferData
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</typeparam>
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<param _label="index">
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Index to find certain VBO in this instance
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</param>
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<param _label="bufferArray">
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Data to write in
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</param>
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<param _label="usage">
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How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" />
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</param>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteScalerData``1(System.Int32,System.ReadOnlySpan{``0},StgSharp.Graphics.OpenGL.BufferUsage)">
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<summary>
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Set _data to current vertex Buffer object
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</summary>
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<typeparam _label="TItem">
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Type of bufferData
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</typeparam>
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<param _label="index">
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Index to find certain VBO in this instance
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</param>
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<param _label="scalerSpan">
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A <see cref="T:System.Span`1" /> of _data to write in
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</param>
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<param _label="usage">
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How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" />
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</param>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteVectorData``1(System.Int32,System.ReadOnlySpan{``0},StgSharp.Graphics.OpenGL.BufferUsage)">
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<summary>
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Set data to current vertex Buffer object
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</summary>
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<typeparam _label="TItem">
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Type of bufferData
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</typeparam>
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<param _label="index">
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Index to find certain VBO in this instance
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</param>
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<param _label="vectorSpan">
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A <see cref="T:System.Span`1" /> of data to write in
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</param>
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<param _label="usage">
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How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" />
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</param>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteVectorData``1(System.Int32,``0[],StgSharp.Graphics.OpenGL.BufferUsage)">
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<summary>
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Set _data to current vertex Buffer object
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</summary>
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<typeparam _label="TItem">
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Type of bufferData
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</typeparam>
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<param _label="index">
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Index to find certain VBO in this instance
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</param>
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<param _label="vectorArray">
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A array of _data to write in
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</param>
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<param _label="usage">
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How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" />
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</param>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.glManager.LoadGLfunc(System.String)">
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<summary>
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Get the function pointer of given OpenGL api _label
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</summary>
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<param _label="name">
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ContextName of the OpenGL api
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</param>
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<returns>
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The funtion pointer of the api in stream of <see cref="T:System.IntPtr" />
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</returns>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.glManager.LoadOpenGLApiTo(System.IntPtr)">
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<summary>
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Load all supported OpenGL APIs and bind them to given <see cref="T:StgSharp.MVVM.ViewPort" />.
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</summary>
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<param _label="contextHandle">
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The handle to current OpenGL viewPortDisplay
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</param>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.OpenGLFunction.BindFrameBuffer(StgSharp.Graphics.OpenGL.FrameBufferTarget,StgSharp.Graphics.OpenGL.GlHandle)">
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<summary>
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Bind a frame Buffer to a frame Buffer target Same function as <see
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href="https://docs._gl/gl3/glBindFramebuffer"> glBindFramebuffer </see>.
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</summary>
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<param _label="target">
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The frame Buffer target of the binding operation.
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</param>
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<param _label="handle">
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The handle of the frame Buffer object to bind.
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</param>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.OpenGLFunction.DeleteRenderBuffer(StgSharp.Graphics.OpenGL.GlHandle)">
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<summary>
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Delete a render Buffer object Very simlilar function as <see
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href="https://docs.gl/gl3/glDeleteRenderbuffers"> glDeleteRenderbuffers </see>. The
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only deifference is that this mehtod can only delete one renderbuffer at the same
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time.
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</summary>
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<param _label="bufferHandle">
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Handle to Buffer to delete.
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</param>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateElementBuffer(System.Int32)">
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<summary>
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Create a set of <see cref="T:StgSharp.Graphics.OpenGL.ElementBuffer" />.
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</summary>
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<param _label="count">
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Amount of EBO to be created.
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</param>
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<returns>
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</returns>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateTexture(System.Int32)">
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<summary>
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Create a sets of <see cref="T:StgSharp.Graphics.OpenGL.TextureGL" />
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</summary>
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<param _label="count">
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Amount of textures to be created.
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</param>
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<returns>
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</returns>
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</member>
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<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateVertexArray(System.Int32)">
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<summary>
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Create a set of <see cref="T:StgSharp.Graphics.OpenGL.VertexArray" />.
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</summary>
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<param _label="count">
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Amount of VAO to be created.
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateVertexBuffer(System.Int32)">
|
|
<summary>
|
|
Create a set of <see cref="T:StgSharp.Graphics.OpenGL.VertexBuffer" />.
|
|
</summary>
|
|
<param _label="count">
|
|
Amount of Object to be created.
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.InitializeContext">
|
|
<summary>
|
|
Initialize an opengl context and load all opengl functions.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.MakeAsCurrentContext">
|
|
<summary>
|
|
Initialize an OpenGl viewPortDisplay if current form has not been binded to any
|
|
viewPortDisplay. and set the viewPortDisplay binded to current form as current OpenGL
|
|
viewPortDisplay.
|
|
</summary>
|
|
<exception cref="T:System.Exception">
|
|
Something goes wrong and World fails in creating a new OpenGL viewPortDisplay.
|
|
</exception>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.RenderEnd">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.RenderStart">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateShaderProgram">
|
|
<summary>
|
|
Create an instance of <see cref="T:StgSharp.Graphics.OpenGL.Shader" /> program
|
|
</summary>
|
|
<returns>
|
|
New instance of <see cref="T:StgSharp.Graphics.OpenGL.Shader" /> instance.
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.Shader.AttachTo(System.Int32,StgSharp.Graphics.OpenGL.ShaderProgram)">
|
|
<summary>
|
|
Attach one shader code to a shader program.
|
|
</summary>
|
|
<param _label="target">
|
|
Shader program to attach
|
|
</param>
|
|
<param _label="index">
|
|
Index of shader code in current shader code set.
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.#ctor(StgSharp.Graphics.OpenGL.glRender)">
|
|
<summary>
|
|
CustomizeInit a program with no shader attached.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``1(System.String)">
|
|
<summary>
|
|
Get a uniform form current shader, the value type of the uniform should be provided.
|
|
</summary>
|
|
<param _label="name">
|
|
ContextName of the Uniform in shader code
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``2(System.String)">
|
|
<summary>
|
|
Get a uniform form current shader, the value type of the uniform should be provided.
|
|
</summary>
|
|
<param _label="name">
|
|
ContextName of the Uniform in shader code
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``3(System.String)">
|
|
<summary>
|
|
Get a uniform form current shader, the value type of the uniform should be provided.
|
|
</summary>
|
|
<param _label="name">
|
|
ContextName of the Uniform in shader code
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``4(System.String)">
|
|
<summary>
|
|
Get a uniform form current shader, the value type of the uniform should be provided.
|
|
</summary>
|
|
<param _label="name">
|
|
ContextName of the Uniform in shader code
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.Link">
|
|
<summary>
|
|
Link the shader to current viewPortDisplay.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.Use">
|
|
<summary>
|
|
Let the current viewPortDisplay use this shader.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition">
|
|
<summary>
|
|
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GainAllUniforms(StgSharp.Graphics.OpenGL.ShaderProgram,System.String[])">
|
|
<summary>
|
|
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GetConvertedGLtype">
|
|
<summary>
|
|
|
|
</summary>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.SetAllUniforms">
|
|
<summary>
|
|
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.RenderStream.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Set the size limit of current form
|
|
</summary>
|
|
<param _label="minWidth">
|
|
Minimum width of current form
|
|
</param>
|
|
<param _label="minHeight">
|
|
Minimum height of current form
|
|
</param>
|
|
<param _label="maxWidth">
|
|
Maximum width of current form
|
|
</param>
|
|
<param _label="maxHeight">
|
|
Maximum height of current form
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.RenderStream.NativeCameraUniform(StgSharp.Graphics.OpenGL.ShaderProgram,System.String)">
|
|
<summary>
|
|
Get <see cref="T:StgSharp.Graphics.OpenGL.Uniform`1" />(TView is <see cref="T:StgSharp.Math.Matrix44" />) uniform from a shader.
|
|
This uniform will be used as projection matrix of this camera. Additionally, for
|
|
multi- shader rendering, each shader requires a uniform, so do not ignore return
|
|
value of this method.
|
|
</summary>
|
|
<param _label="source">
|
|
Shader using this camera
|
|
</param>
|
|
<param _label="name">
|
|
ContextName of projection camera named in shader
|
|
</param>
|
|
<returns>
|
|
<see cref="T:StgSharp.Graphics.OpenGL.Uniform`1" />(TView is <see cref="T:StgSharp.Math.Matrix44" />) representing projection
|
|
matrix in shader program.
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.RenderStream.RenderStart">
|
|
<summary>
|
|
Marking the start of current render operations, and set this renser context as
|
|
current.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.RenderStream.RenderEnd">
|
|
<summary>
|
|
Marking the end of current render operations, and release the binding of this renser
|
|
context to current, making it available for another thread as current.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.Camera.GainAllUniforms(StgSharp.Graphics.OpenGL.ShaderProgram,System.String[])">
|
|
<summary>
|
|
Get all uniform related to this <see cref="T:StgSharp.Graphics.Camera" />.
|
|
</summary>
|
|
<param _label="source">
|
|
Shader program requires this camera.
|
|
</param>
|
|
<param _label="uniformName">
|
|
ContextName of all related uniforms. If you fallow form from <see
|
|
cref="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition" />
|
|
</param>
|
|
<exception cref="T:System.ArgumentException">
|
|
|
|
</exception>
|
|
</member>
|
|
<member name="P:StgSharp.Threading.ThreadHelper.EmptyThread">
|
|
<summary>
|
|
An individual thread doing nothing, and its <see cref="P:System.Threading.Thread.IsAlive" /> <see
|
|
langword="property" /> always returns false.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.MVVM.ViewModel.ViewModelBase.UseViewModel(System.String)">
|
|
<summary>
|
|
CustomizeInit this form and render it on screen, and respond with operation
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.MVVM.ViewModel.ViewModelBase.Height">
|
|
<summary>
|
|
Height of this form, represent in <see cref="T:System.Int32" />
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.MVVM.ViewModel.ViewModelBase.Width">
|
|
<summary>
|
|
Width of this form, represent in <see cref="T:System.Int32" />
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.MVVM.ViewModel.ViewModelBase.Size">
|
|
<summary>
|
|
Width of this form, represent in <see cref="T:System.Int32" />
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.MVVM.ViewModel.ViewModelBase.SetSizeLimit(StgSharp.Math.Vec2,StgSharp.Math.Vec2)">
|
|
<summary>
|
|
Set the size limit of current form
|
|
</summary>
|
|
<param _label="minSize">
|
|
Minimum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2" /> of (width,height)
|
|
</param>
|
|
<param _label="maxSize">
|
|
Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2" /> of (width,height)
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.MVVM.ViewModel.ViewModelBase.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Set the size limit of current form
|
|
</summary>
|
|
<param _label="minWidth">
|
|
Minimum width of current form
|
|
</param>
|
|
<param _label="minHeight">
|
|
Minimum height of current form
|
|
</param>
|
|
<param _label="maxWidth">
|
|
Maximum width of current form
|
|
</param>
|
|
<param _label="maxHeight">
|
|
Maximum height of current form
|
|
</param>
|
|
</member>
|
|
<member name="T:StgSharp.MVVM.ViewBase">
|
|
<summary>
|
|
ViewBase is the base type for all view types, providing context binding and control
|
|
element binding. A complete view should contain one complete <see cref="T:StgSharp.MVVM.ViewBase.ViewDesigner`1"
|
|
/>, <see cref="T:StgSharp.MVVM.ViewBase.ViewRender`1" />, and <see cref="!:ViewResponder" />, which provide
|
|
layout descriptions of control elements, user responses, and rendering implementations in
|
|
the view. Data between instances of <see cref="T:StgSharp.MVVM.ViewBase.ViewDesigner`1" />, <see
|
|
cref="T:StgSharp.MVVM.ViewBase.ViewRender`1" />, and <see cref="T:StgSharp.MVVM.ViewBase.ViewResponder`1" /> is shared through <see
|
|
cref="T:StgSharp.MVVM.ViewBase" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.MVVM.ViewBase.GetKeyStatus(StgSharp.KeyboardKey)">
|
|
<summary>
|
|
Get the status of a certain key on the keyboard.
|
|
</summary>
|
|
<param _label="key">
|
|
|
|
</param>
|
|
<returns>
|
|
<see cref="T:StgSharp.KeyStatus" /> representing if a key is pressed or released.
|
|
</returns>
|
|
</member>
|
|
<member name="T:StgSharp.MVVM.ViewBase.ViewDesigner`1">
|
|
<summary>
|
|
ViewDesigner provides descriptions of various controls in the view, binds the
|
|
controls to specific user actions and behaviors, and describes the layout and
|
|
interactions of each control.
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.PipeLine.PipelineNode">
|
|
<summary>
|
|
|
|
</summary>
|
|
<risk>
|
|
Reset pipeline has risk, this operation is a direct operation to port in current node, the
|
|
port on the other node cannot get the change.
|
|
</risk>
|
|
</member>
|
|
<member name="M:StgSharp.PipeLine.PipeLineRunner.IsValidCalling">
|
|
<summary>
|
|
<para> Only the following occasions of calling are valid: </para> <para>1. no bp is
|
|
running or the only bp is quitting.</para><para>2. calling from the main thread or a
|
|
thread the current bp is running on. </para>
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.PipeLine.PipelineScheduler">
|
|
<summary>
|
|
A sets of complex logic designed for running in multi threads environment. Warning: do not
|
|
run a <see cref="T:StgSharp.PipeLine.PipelineScheduler" /> instance in multi threads more than once.
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Timing.TimeSpanProvider">
|
|
<summary>
|
|
A microsecond-accuracy timer. It will refresh every a certain time span.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Timing.TimeSpanProvider.#ctor(System.Int64,StgSharp.Timing.TimeSourceProviderBase)">
|
|
<summary>
|
|
Create a new <see cref="T:StgSharp.Timing.TimeSpanProvider" /> and define the length of time span.
|
|
Length of a single time span is defined in microseconds.
|
|
</summary>
|
|
<param _label="spanMicroSeconds">
|
|
|
|
</param>
|
|
<param _label="provider">
|
|
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Timing.TimeSpanProvider.#ctor(System.Double,StgSharp.Timing.TimeSourceProviderBase)">
|
|
<summary>
|
|
Create a new <see cref="T:StgSharp.Timing.TimeSpanProvider" /> and define the length of time span.
|
|
Length of a single time span is defined in seconds.
|
|
</summary>
|
|
<param _label="spanSeconds">
|
|
|
|
</param>
|
|
<param _label="provider">
|
|
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Timing.TimeSpanProvider.#ctor(System.Int64,System.Int64,StgSharp.Timing.TimeSourceProviderBase)">
|
|
<summary>
|
|
Create a new <see cref="T:StgSharp.Timing.TimeSpanProvider" /> and define the length of time span.
|
|
Length of a single time span is defined in microseconds.
|
|
</summary>
|
|
<param _label="spanLength">
|
|
|
|
</param>
|
|
<param _label="maxSpan">
|
|
|
|
</param>
|
|
<param _label="provider">
|
|
|
|
</param>
|
|
</member>
|
|
<member name="P:StgSharp.Timing.TimeSpanProvider.DefaultProvider">
|
|
<summary>
|
|
Time source provider provided in <see cref="T:StgSharp.World" /> internal framework.
|
|
</summary>
|
|
</member>
|
|
</members>
|
|
</doc>
|