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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="HLSFAllocator.Alloc.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Threading;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using hlsfHandle = StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocationHandle;
namespace StgSharp.HighPerformance.Memory
{
public unsafe partial class HybridLayerSegregatedFitAllocator
{
private BufferExpansionLock _spareLock = new();
public hlsfHandle Alloc(uint size)
{
ArgumentOutOfRangeException.ThrowIfGreaterThan<nuint>(size, (nuint)levelSize[^1] * 2);
int level = GetLevelFromSize(size);
int segmentIndex = DetermineSegmentIndex(size, level);
int i = level, s = segmentIndex;
if (TryPopLevel(i, s, out Entry* handle))
{
handle->State = EntryState.Allocated;
return new hlsfHandle(handle, size);
}
fallback:
i = level;
s = segmentIndex;
while (!TryPopLevel(i, s, out handle))
{
if (++s >= 3)
{
s = 0;
i++;
}
if (i >= levelSize.Length)
{
if (TryAllocateNew16MBBlock(out handle))
{
break;
}
Thread.Sleep(0);
goto fallback;
}
}
if (handle != null)
{
SliceMemory(handle, (segmentIndex + 1) * levelSize[level]);
handle->State = EntryState.Allocated;
}
return new hlsfHandle(handle, size);
}
private void SliceMemory(Entry* e, int offset) { }
/// <summary>
/// Try to allocate a new 16MB block when all buckets are empty
/// </summary>
/// <param name="handle">
/// Output handle to the allocated Entry
/// </param>
/// <returns>
/// True if allocation succeeded
/// </returns>
private bool TryAllocateNew16MBBlock(out Entry* handle)
{
nuint pos = Volatile.Read(ref _spareMemory->Position);
nuint blockSize = (nuint)levelSize[^1]; // Use last level size (16MB)
nuint newPos = pos + blockSize;
// Check if we have enough space
if (newPos > ((nuint)m_Buffer) + _size)
{
handle = null;
return false; // Out of memory
}
// Try to allocate new Entry from slab allocator
try
{
handle = (Entry*)_nodes.Allocate();
handle->Position = pos;
handle->BlockSize = (uint)blockSize;
handle->State = EntryState.ThreadOccupied;
handle->NextNear = EmptyHandle;
handle->PreviousNear = EmptyHandle;
handle->SpinLock = 0;
// Update spare memory position
_spareMemory->Position = newPos;
return true;
}
catch
{
handle = null;
return false;
}
}
}
}