//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="HLSFAllocator.Alloc.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Threading; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading; using System.Threading.Tasks; using hlsfHandle = StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocationHandle; namespace StgSharp.HighPerformance.Memory { public unsafe partial class HybridLayerSegregatedFitAllocator { private BufferExpansionLock _spareLock = new(); public hlsfHandle Alloc(uint size) { ArgumentOutOfRangeException.ThrowIfGreaterThan(size, (nuint)levelSize[^1] * 2); int level = GetLevelFromSize(size); int segmentIndex = DetermineSegmentIndex(size, level); int i = level, s = segmentIndex; if (TryPopLevel(i, s, out Entry* handle)) { handle->State = EntryState.Allocated; return new hlsfHandle(handle, size); } fallback: i = level; s = segmentIndex; while (!TryPopLevel(i, s, out handle)) { if (++s >= 3) { s = 0; i++; } if (i >= levelSize.Length) { if (TryAllocateNew16MBBlock(out handle)) { break; } Thread.Sleep(0); goto fallback; } } if (handle != null) { SliceMemory(handle, (segmentIndex + 1) * levelSize[level]); handle->State = EntryState.Allocated; } return new hlsfHandle(handle, size); } private void SliceMemory(Entry* e, int offset) { } /// /// Try to allocate a new 16MB block when all buckets are empty /// /// /// Output handle to the allocated Entry /// /// /// True if allocation succeeded /// private bool TryAllocateNew16MBBlock(out Entry* handle) { nuint pos = Volatile.Read(ref _spareMemory->Position); nuint blockSize = (nuint)levelSize[^1]; // Use last level size (16MB) nuint newPos = pos + blockSize; // Check if we have enough space if (newPos > ((nuint)m_Buffer) + _size) { handle = null; return false; // Out of memory } // Try to allocate new Entry from slab allocator try { handle = (Entry*)_nodes.Allocate(); handle->Position = pos; handle->BlockSize = (uint)blockSize; handle->State = EntryState.ThreadOccupied; handle->NextNear = EmptyHandle; handle->PreviousNear = EmptyHandle; handle->SpinLock = 0; // Update spare memory position _spareMemory->Position = newPos; return true; } catch { handle = null; return false; } } } }