Files
stgsharp/源代码/StgSharp/Stg/CollisionTexture.cs
T

55 lines
1.2 KiB
C#

using StgSharp.Graphics;
using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Stg
{
public class CollisionTexture : glRenderStream
{
string vertexShader = "";
string fragmentShader = "";
public CollisionTexture(RenderStreamConstructArgs args) : base(args)
{
}
protected override string[] InputPortsName =>
[
"InstanceBufferList",
];
protected override string[] OutputPortsName =>
[
""
];
protected override void Deinit()
{
throw new NotImplementedException();
}
protected override void Init()
{
throw new NotImplementedException();
}
protected override void Main(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output)
{
throw new NotImplementedException();
}
protected override void ProcessInput()
{
throw new NotImplementedException();
}
}
}