55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
using StgSharp.Graphics;
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using StgSharp.Logic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Stg
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{
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public class CollisionTexture : glRenderStream
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{
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string vertexShader = "";
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string fragmentShader = "";
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public CollisionTexture(RenderStreamConstructArgs args) : base(args)
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{
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}
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protected override string[] InputPortsName =>
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[
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"InstanceBufferList",
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];
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protected override string[] OutputPortsName =>
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[
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""
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];
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protected override void Deinit()
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{
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throw new NotImplementedException();
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}
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protected override void Init()
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{
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throw new NotImplementedException();
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}
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protected override void Main(
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in Dictionary<string, BlueprintPipeline> input,
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in Dictionary<string, BlueprintPipeline> output)
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{
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throw new NotImplementedException();
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}
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protected override void ProcessInput()
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{
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throw new NotImplementedException();
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}
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}
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}
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