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stgsharp/StgSharp.Mathematics/Numeric/MatrixParallel.Publish.cs
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixParallel.Publish"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using StgSharp.HighPerformance;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Mathematics.Numeric
{
public static partial class MatrixParallel
{
private const int MIN_TASK_PER_THREAD = 256;
private const int REC_TASK_PER_THREAD = 1024;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe MatrixParallelHandle ScheduleTask(MatrixParallelTaskPackage* package)
{
MatrixParallelTaskPackage* nonGeneric = package;
switch (nonGeneric->ComputeMode.OperationStyle)
{
case MatrixOperationStyle.BUFFER_INDEX:
return ScheduleBufferTask(nonGeneric);
default:
throw new InvalidOperationException($"Unknown mode {nonGeneric->ComputeMode.OperationStyle}.");
}
}
private static unsafe MatrixParallelHandle ScheduleBufferTask(
MatrixParallelTaskPackage* package)
{
int primCount = package->PrimCount;
int secCount = package->SecCount;
long count = (long)primCount * secCount;
// Console.WriteLine($"amount of kernels is {count}");
long recommendCount = count / 1024;
MatrixParallelThread[] pool = LeadParallel((int)recommendCount);
MatrixParallelHandle handle = new MatrixParallelHandle(pool);
if (handle.Wraps.Length == 1)
{
// Console.WriteLine($"Scheduling into {pool.Length} threads.");
ref long offsetRef = ref Unsafe.As<int, long>(ref package->PrimTileOffset);
offsetRef = 0;
ref long lengthRef = ref Unsafe.As<int, long>(ref package->PrimCount);
lengthRef = count;
handle.Wraps[0].WrapTask.Enqueue((nint)package);
// Console.WriteLine($"Scheduling {count} kernels into thread");
return handle;
}
long actual = count / pool.Length;
long extra = count % pool.Length;
long offset = 0;
MatrixParallelTaskPackage* current = package;
// Console.WriteLine($"Scheduling into {pool.Length} threads.");
foreach (MatrixParallelWrap wrap in handle.Wraps)
{
long wrapTaskLength = actual * wrap.WrapTaskCapacity;
long ex = Math.Min(extra, wrap.WrapTaskCapacity);
long length = wrapTaskLength + ex;
extra -= ex;
ref long offsetRef = ref Unsafe.As<int, long>(ref current->PrimTileOffset);
offsetRef = offset;
ref long lengthRef = ref Unsafe.As<int, long>(ref current->PrimCount);
lengthRef = length;
wrap.WrapTask.Enqueue((nint) current);
// Console.WriteLine($"Offset is {offset}");
// Console.WriteLine($"Scheduling {length} kernels into {wrap.WrapTaskCapacity} threads");
// Console.WriteLine();
current = MatrixParallelFactory.FromExistPackage(current);
offset += length;
}
return handle;
}
private static unsafe MatrixParallelHandle ScheduleKernelTask(
MatrixParallelTaskPackage* package)
{
int primCount = package->PrimCount;
int secCount = package->SecCount;
int tileWidth = (1024 / secCount) + 1;
int tileCount = (primCount + tileWidth - 1) / tileWidth;
MatrixParallelThread[] pool = LeadParallel(tileCount);
/*
if (pool.Length == 0)
{
// no need
// LeadParallel has contained capacity check
}
/**/
MatrixParallelHandle handle = new MatrixParallelHandle(pool);
if (handle.Wraps.Length == 1)
{
handle.Wraps[0].WrapTask.Enqueue((nint)package);
return handle;
}
int threadCount = pool.Length;
int tilePerThreadLess = tileCount / threadCount; // tiles per thread without extra slice
int columnAfterBaseTile = tileCount % threadCount * tileWidth; // tile sliced into columns
int extraColumnPerThread = columnAfterBaseTile / threadCount;
int extraColumnCount = columnAfterBaseTile % threadCount; // columns to be sliced
int total = primCount;
MatrixParallelTaskPackage* current = package;
foreach (MatrixParallelWrap wrap in handle.Wraps)
{
bool hasSlice = columnAfterBaseTile > 0;
bool isLargeSlice = extraColumnCount > 0;
// _count tiles for wrap
int wrapWidth = wrap!.WrapTaskCapacity/**/;
int columnFromSlicingCount = (hasSlice ? extraColumnPerThread : 0) * wrapWidth;
int baseColumn = wrapWidth * tilePerThreadLess * tileWidth;
int columnInWrap = baseColumn + columnFromSlicingCount + (isLargeSlice ? 1 : 0);
// set tasks
if (columnInWrap == 0)
{
#if DEBUG
throw new InvalidOperationException("Zero tasks published.");
#else
break;
#endif
}
// update current task
current->PrimColumnCountInTile = columnInWrap;
current->SecColumnCountInTile = current->SecCount;
current->SecTileOffset = 0;
// remove tiles _count
extraColumnCount--;
columnAfterBaseTile -= columnFromSlicingCount;
total -= columnInWrap;
// set to wrap and push
wrap.WrapTask.Enqueue((nint)current);
if (total <= 0)
{
break;
}
current = MatrixParallelFactory.FromExistPackage(current);
current->PrimTileOffset += columnInWrap;
}
return handle;
}
}
}