85 lines
2.0 KiB
C#
85 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Math
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{
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[StructLayout(LayoutKind.Explicit)]
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public struct Matrix4x2:IEquatable<Matrix4x2>
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{
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[FieldOffset(0)]
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public Vec2D row1;
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[FieldOffset(8)]
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public Vec2D row2;
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[FieldOffset(16)]
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public Vec2D row3;
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[FieldOffset(24)]
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public Vec2D row4;
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public Matrix4x2(Vec2D r1, Vec2D r2, Vec2D r3, Vec2D r4)
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{
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row1 = r1;
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row2 = r2;
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row3 = r3;
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row4 = r4;
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}
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public Matrix4x2(
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float a11, float a12,
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float a21, float a22,
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float a31, float a32,
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float a41, float a42
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)
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{
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row1 = new Vec2D(a11, a12);
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row2 = new Vec2D(a21, a22);
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row3 = new Vec2D(a31, a32);
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row4 = new Vec2D(a41, a42);
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}
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public override bool Equals(object obj)
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{
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if (obj == null)
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{
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return false;
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}
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else if (obj.GetType() == typeof(Matrix4x2))
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{
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return false;
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}
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else
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{
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return this.Equals((Matrix4x2)obj);
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}
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(row1, row2, row3, row4);
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}
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public override string ToString()
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{
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return $"{row1}\n{row2}\n{row3}\n{row4}";
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}
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bool IEquatable<Matrix4x2>.Equals(Matrix4x2 other)
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{
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if (this.GetHashCode() != other.GetHashCode())
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{
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return false;
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}
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else
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{
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return this.row1 == other.row1
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&& this.row2 == other.row2
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&& this.row3 == other.row3
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&& this.row4 == other.row4;
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}
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}
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}
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}
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