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stgsharp/StgSharp.Common/Math/Scalar/Pow.cs
T

125 lines
4.3 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Pow.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System.Runtime.CompilerServices;
namespace StgSharp.Math
{
public static unsafe partial class Scaler
{
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe float Pow( float x, float y )
{
return System.MathF.Pow( x, y );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe double Pow( double x, double y )
{
return System.Math.Pow( x, y );
}
/// <summary>
/// calculate the value of x^y
/// </summary>
/// <param _label="x">
///
/// </param>
/// <param _label="y">
///
/// </param>
/// <returns>
/// Returns the value of x^y
/// </returns>
public static unsafe float PowSlow( float x, float y )
{
/*
* x^y = E ^ ( log( x ) * y )
* Now define z = | log(x) * y | = m * n
* and m is an integer, and 0.5 < |n| < 1
* then E ^ z = ( E ^ n ) ^ m
*
*
* As a float number can be expressed in (1+e)*(2^f)
* n = (1+e)/2
* m = 2 ^ (f + 1)
*
*/
float z, t;
if( ( x == 1 ) || ( y == 0 ) ) {
return 1;
}
if( ( x == 1 ) && ( y == 0 ) ) {
return float.PositiveInfinity;
}
if( ( x == 0 ) && ( y != 0 ) ) {
return 0;
}
z = Scaler.Log( x ) * y;
bool sign = false;
if( z < 0 )
{
sign = true;
z = -z;
}
if( z < 0.5f )
{
t = 1.0f + ( z * ( 1.0f + ( z * ( 0.5f + ( z * ( 0.1666666667f + ( z * ( 0.0416666666667f + ( z * 8.333333333e-3f ) ) ) ) ) ) ) ) );
} else
{
uint zBit = *( uint* )&z;
uint zBitAbs = zBit & 0b_0111_1111_1111_1111_1111_1111_1111_1111;
uint uintm = zBitAbs >> 23;
int m = ( *( int* )&uintm ) - 126;
uint nBit = ( zBitAbs & 0b_0000_0000_0111_1111_1111_1111_1111_1111 ) + 0b_0011_1111_0000_0000_0000_0000_0000_0000;
float n = ( *( float* )&nBit ) - 1;
t = 2.718281828f + ( n * ( 2.718281828f + ( n * ( 1.359140914f + ( n * ( 0.4530469714f + ( n * ( 0.1132617429f + ( n * 0.02265234857f ) ) ) ) ) ) ) ) );
for( int i = 0; i < m; i++ ) {
t = t * t;
}
}
if( sign ) {
t = 1 / t;
}
return t;
}
}
}