//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Pow.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System.Runtime.CompilerServices; namespace StgSharp.Math { public static unsafe partial class Scaler { [MethodImpl( MethodImplOptions.AggressiveInlining )] public static unsafe float Pow( float x, float y ) { return System.MathF.Pow( x, y ); } [MethodImpl( MethodImplOptions.AggressiveInlining )] public static unsafe double Pow( double x, double y ) { return System.Math.Pow( x, y ); } /// /// calculate the value of x^y /// /// /// /// /// /// /// /// /// Returns the value of x^y /// public static unsafe float PowSlow( float x, float y ) { /* * x^y = E ^ ( log( x ) * y ) * Now define z = | log(x) * y | = m * n * and m is an integer, and 0.5 < |n| < 1 * then E ^ z = ( E ^ n ) ^ m * * * As a float number can be expressed in (1+e)*(2^f) * n = (1+e)/2 * m = 2 ^ (f + 1) * */ float z, t; if( ( x == 1 ) || ( y == 0 ) ) { return 1; } if( ( x == 1 ) && ( y == 0 ) ) { return float.PositiveInfinity; } if( ( x == 0 ) && ( y != 0 ) ) { return 0; } z = Scaler.Log( x ) * y; bool sign = false; if( z < 0 ) { sign = true; z = -z; } if( z < 0.5f ) { t = 1.0f + ( z * ( 1.0f + ( z * ( 0.5f + ( z * ( 0.1666666667f + ( z * ( 0.0416666666667f + ( z * 8.333333333e-3f ) ) ) ) ) ) ) ) ); } else { uint zBit = *( uint* )&z; uint zBitAbs = zBit & 0b_0111_1111_1111_1111_1111_1111_1111_1111; uint uintm = zBitAbs >> 23; int m = ( *( int* )&uintm ) - 126; uint nBit = ( zBitAbs & 0b_0000_0000_0111_1111_1111_1111_1111_1111 ) + 0b_0011_1111_0000_0000_0000_0000_0000_0000; float n = ( *( float* )&nBit ) - 1; t = 2.718281828f + ( n * ( 2.718281828f + ( n * ( 1.359140914f + ( n * ( 0.4530469714f + ( n * ( 0.1132617429f + ( n * 0.02265234857f ) ) ) ) ) ) ) ) ); for( int i = 0; i < m; i++ ) { t = t * t; } } if( sign ) { t = 1 / t; } return t; } } }