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stgsharp/源代码/StgSharp/Geometries/PlainGeometry/Rectangle.cs
T

41 lines
1016 B
C#

using StgSharp.Math;
using System.Numerics;
namespace StgSharp.Geometries
{
public class Rectangle : Parallelogram
{
internal Point center;
public Rectangle(
float v0x, float v0y, float v0z,
float v1x, float v1y, float v1z,
float v2x, float v2y, float v2z,
float v3x, float v3y, float v3z
) : base(
v0x, v0y, v0z,
v1x, v1y, v1z,
v2x, v2y, v2z,
v3x, v2y, v3z
)
{
Vec2d side0 = vertexMat.Colum0 - vertexMat.Colum1;
Vec2d side1 = vertexMat.Colum2 - vertexMat.Colum1;
if (side0.Cross(side1) == 0)
{
}
}
/// <summary>
/// 计算中心点相对于参考原点的位移
/// </summary>
/// <param name="tick">当前游戏刻</param>
/// <returns></returns>
public virtual vec3d MovCenter(uint tick) => default(vec3d);
}
}