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stgsharp/StgSharp.Common/MVVM/View/ViewBase.cs
T

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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ViewBase.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Math;
using StgSharp.MVVM.ViewModel;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
namespace StgSharp.MVVM.View
{
/// <summary>
/// ViewBase is the base type for all view types, providing context binding and control element
/// binding. A complete view should contain one complete <see cref="ViewDesigner{T}" />, <see
/// cref="ViewRender{TView}" />, and <see cref="ViewResponder" />, which provide layout
/// descriptions of control elements, user responses, and rendering implementations in the view.
/// Data between instances of <see cref="ViewDesigner{T}" />, <see cref="ViewRender{TView}" />,
/// and <see cref="ViewResponder{T}" /> is shared through <see cref="ViewBase" />.
/// </summary>
public abstract unsafe partial class ViewBase
{
private (int x, int y, int z) unitCubeSize;
private GetDataBindingEntryDelegate getDataBindingEntry;
private int usedFrame;
private IViewDesigner<ViewBase> _design;
private IViewRender<ViewBase> _render;
private IViewResponder<ViewBase> _responder;
private TimeSpanProvider time;
private ViewPort context;
private delegate bool GetDataBindingEntryDelegate(
string name,
out DataBindingEntry entry );
public DataBindingEntry this[ string name ]
{
get
{
if( getDataBindingEntry( name, out DataBindingEntry entry ) ) {
return entry;
}
if( TryGetObjectReference( name, out entry ) ) {
return entry;
}
throw new KeyNotFoundException();
}
}
public (int x, int y, int z) UnitCubeSize
{
get => unitCubeSize;
}
public bool Activated
{
get;
internal set;
}
public int Height
{
get => context.Height;
}
public int Width
{
get => context.Width;
}
public IntPtr Monitor => context.Monitor;
public IntPtr ViewHandle => context.ViewPortID;
public IViewDesigner<ViewBase> Designer
{
get => _design;
protected set => _design = value;
}
public string ContextName => context.Name;
public string SelfName
{
get;
set;
}
public ViewPort Port
{
get => context;
}
internal TimeSpanProvider TimeProvider
{
get => time;
}
protected internal IViewRender<ViewBase> Render
{
get => _render;
set => _render = value;
}
protected IViewResponder<ViewBase> Responder
{
get => _responder;
set => _responder = value;
}
public abstract void CustomizedInitialize(
[NotNull]ViewModelBase viewModelBinding );
/// <summary>
/// Get the status of a certain key on the keyboard.
/// </summary>
/// <param _name="key"></param>
/// <returns><see cref="KeyStatus" /> representing if a key is pressed or released. </returns>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public KeyStatus GetKeyStatus( KeyboardKey key )
{
return InternalIO.glfwGetKey( context.ViewPortID, ( int )key );
}
public void InternalInitialize(
string name,
(int, int, int) cubeSize,
[NotNull]ViewModelBase viewModelBinding )
{
SelfName = name;
unitCubeSize = cubeSize;
getDataBindingEntry = viewModelBinding.TryGetObjectReference;
context = viewModelBinding.ViewPortBinding;
time = viewModelBinding.frameTimeProvider;
CustomizedInitialize( viewModelBinding );
}
public abstract bool TryGetObjectReference(
string name,
out DataBindingEntry entry );
public void Use()
{
if( usedFrame == 0 ) {
if( !ValidateInitialization() ) {
throw new InvalidOperationException(
"This view is not correctly initialized before rendering." );
}
}
Show();
usedFrame++;
}
public bool ValidateInitialization()
{
return ( _design != null ) && ( _render != null ) && ( getDataBindingEntry != null ) && ( _responder != null ) && _design.ValidateInitializing(
) && _responder.ValidateInitializing() && _render.ValidateInitializing(
);
}
protected abstract void Show();
}
}