Files
stgsharp/源代码/StgSharp/Math/Linear/mat3.cs
T

60 lines
2.0 KiB
C#

using StgSharp.Math;
using StgSharp.StgSharp.Math;
using System;
using System.Numerics;
using System.Runtime.InteropServices;
namespace StgSharp
{
internal static unsafe partial class internalIO
{
#region transpose
[DllImport("StgsharpGraphic", EntryPoint = "transpose3to4",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose3to4_internal(Mat3* source, Mat4* target);
[DllImport("StgsharpGra[hic", EntryPoint = "transpose3to4",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose3to3_internal(Mat3* source, Mat3* target);
[DllImport("StgsharpGra[hic", EntryPoint = "transpose3to2",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose3to2_internal(Mat3* source, Mat2* target);
#endregion
}
}
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = 12 * sizeof(float), Pack = 16)]
internal struct Mat3
{
[FieldOffset(0)] internal Vector4 colum0;
[FieldOffset(4 * sizeof(float))] internal Vector4 colum1;
[FieldOffset(8 * sizeof(float))] internal Vector4 colum2;
[FieldOffset(0 * sizeof(float))] internal float m00;
[FieldOffset(1 * sizeof(float))] internal float m10;
[FieldOffset(2 * sizeof(float))] internal float m20;
[FieldOffset(3 * sizeof(float))] internal float m30;
[FieldOffset(4 * sizeof(float))] internal float m01;
[FieldOffset(5 * sizeof(float))] internal float m11;
[FieldOffset(6 * sizeof(float))] internal float m21;
[FieldOffset(7 * sizeof(float))] internal float m31;
[FieldOffset(8 * sizeof(float))] internal float m02;
[FieldOffset(9 * sizeof(float))] internal float m12;
[FieldOffset(10 * sizeof(float))] internal float m22;
[FieldOffset(11 * sizeof(float))] internal float m32;
}