using StgSharp.Math; using StgSharp.StgSharp.Math; using System; using System.Numerics; using System.Runtime.InteropServices; namespace StgSharp { internal static unsafe partial class internalIO { #region transpose [DllImport("StgsharpGraphic", EntryPoint = "transpose3to4", CallingConvention = CallingConvention.Cdecl)] internal static extern unsafe void Transpose3to4_internal(Mat3* source, Mat4* target); [DllImport("StgsharpGra[hic", EntryPoint = "transpose3to4", CallingConvention = CallingConvention.Cdecl)] internal static extern unsafe void Transpose3to3_internal(Mat3* source, Mat3* target); [DllImport("StgsharpGra[hic", EntryPoint = "transpose3to2", CallingConvention = CallingConvention.Cdecl)] internal static extern unsafe void Transpose3to2_internal(Mat3* source, Mat2* target); #endregion } } namespace StgSharp.Math { [StructLayout(LayoutKind.Explicit, Size = 12 * sizeof(float), Pack = 16)] internal struct Mat3 { [FieldOffset(0)] internal Vector4 colum0; [FieldOffset(4 * sizeof(float))] internal Vector4 colum1; [FieldOffset(8 * sizeof(float))] internal Vector4 colum2; [FieldOffset(0 * sizeof(float))] internal float m00; [FieldOffset(1 * sizeof(float))] internal float m10; [FieldOffset(2 * sizeof(float))] internal float m20; [FieldOffset(3 * sizeof(float))] internal float m30; [FieldOffset(4 * sizeof(float))] internal float m01; [FieldOffset(5 * sizeof(float))] internal float m11; [FieldOffset(6 * sizeof(float))] internal float m21; [FieldOffset(7 * sizeof(float))] internal float m31; [FieldOffset(8 * sizeof(float))] internal float m02; [FieldOffset(9 * sizeof(float))] internal float m12; [FieldOffset(10 * sizeof(float))] internal float m22; [FieldOffset(11 * sizeof(float))] internal float m32; }