Files
stgsharp/源代码/StgSharp/Math/Linear/mat2.cs
T

105 lines
3.1 KiB
C#

using StgSharp.Math;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp
{
internal static unsafe partial class internalIO
{
#region add
[DllImport("StgsharpGraphic", EntryPoint = "add_Mat2",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern Mat2* add_mat2(Mat2* left, Mat2* right);
#endregion
#region sub
[DllImport("StgsharpGraphic", EntryPoint = "sub_mat2",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe Mat2* sub_mat2(Mat2* left, Mat2* right);
#endregion
#region transpose
[DllImport("StgsharpGraphic", EntryPoint = "transmpose2to4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe void Transpose2to4_internal(Mat2* source, Mat4* target);
[DllImport("StgsharpGraphic", EntryPoint = "transmpose2to3",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe void Transpose2to3_internal(Mat2* source, Mat3* target);
#endregion
#region deinit mat2
[DllImport("StgsharpGraphic", EntryPoint = "deinit_mat2",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe void deinit_mat2(Mat2* mat);
#endregion
}
}
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = 12 * sizeof(float), Pack = 16)]
internal struct Mat2
{
[FieldOffset(0)] internal Vector4 colum0;
[FieldOffset(4 * sizeof(float))] internal Vector4 colum1;
[FieldOffset(0 * sizeof(float))] internal float m00;
[FieldOffset(1 * sizeof(float))] internal float m10;
[FieldOffset(2 * sizeof(float))] internal float m20;
[FieldOffset(3 * sizeof(float))] internal float m30;
[FieldOffset(4 * sizeof(float))] internal float m01;
[FieldOffset(5 * sizeof(float))] internal float m11;
[FieldOffset(6 * sizeof(float))] internal float m21;
[FieldOffset(7 * sizeof(float))] internal float m31;
internal Mat2(
Vector4 c0,
Vector4 c1
)
{
colum0 = c0;
colum1 = c1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static Mat2 Add(Mat2 left, Mat2 right)
{
return new Mat2(
left.colum0 + right.colum0,
left.colum1 + right.colum1
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static Mat2 Sub(Mat2 left, Mat2 right)
{
return new Mat2(
left.colum0 - right.colum0,
left.colum1 - right.colum1
);
}
}
}